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Master Levels for DOOM II

Critic Score User Score
DOS
...
4.5
Linux
...
...
Windows
...
4.3
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Description

Compiled by iD Software in response to various commercial DOOM wad collections like D!Zone, the Master Levels for DOOM II was intended to be the largest mega-collection of additional Doom maps (the "Maximum Doom" collection), plus twenty new official maps (the "Master Levels").

The "Master Levels" are twenty stand-alone maps from independent level designers commissioned by iD. There is no overall campaign or an attempt to tie the levels together, though some of the levels from the same designer do have a connected story of their own.

"Maximum Doom" is a collection of 201 .wads (map packs with varying numbers of levels inside) for the original Doom and 1,629 wads for DOOM II, leading to the package's claim of 3,000 total new levels. These wads are not commissioned by iD or made by professional designers, and no claim is made as to these being the "most popular" or "best designed" homebrew levels available. The maps were gathered from various free or FTP sites on the Internet; however, the time and dial-up cost for a player to find and download the same collection of .wads themselves would have been substantial.

Screenshots

Master Levels for DOOM II DOS "Minos' Judgement: 4th Canto of INFERNO" by <moby developer="John W. Anderson">John "Dr. Sleep" Anderson</moby>
Master Levels for DOOM II DOS "Bloodsea Keep" by <moby developer="Sverre Kvernmo">Sverre Kvernmo</moby>
Master Levels for DOOM II DOS "Bad Dream" - secret level in <moby developer="Sverre Kvernmo">Sverre Kvernmo</moby>'s "teeth.wad".  At least 30 Cyberdemons. One chainsaw.
Master Levels for DOOM II DOS "Geryon: 6th Canto of INFERNO" by <moby developer="John W. Anderson">John "Dr. Sleep" Anderson</moby>

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User Reviews

"Come crawling faster, obey your master!" DOS Gatekeeper (235)

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Trivia

The Master Levels for DOOM II contains a shell program named "DOOM-IT" from which the various new level .wads are loaded. It also features networking/modem setups, automatic recording of level plays ("demo" recordings), and other useful features.

"DOOM-IT" was written by Chris Badger for id Software, and does not appear to be available outside of the Master Levels for DOOM II release.

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Contributed to by DarkDante (4324) and CheshireCat (1664)