The year is 21XX. Earth is recovering from the Eurasia Incident and the Nightmare Crisis. Slowly but surely, it seems peace may finally return to Earth. But as long as there are Mavericks causing trouble, the Maverick Hunters are there. But in recent days, X has grown weary of so many years spent in endless combat. He wishes to end the war in a peaceful method, and has removed himself from the front lines, leaving Zero to handle the hard work. In the days since this crippling blow to the Hunters, a new Syndicate named Red Alert, led by the charismatic Red, has taken up the task of the Maverick Hunters, and his newest partner, Axl, takes up battle with his mentor. Finally, the day has come: Axl escapes from Red Alert, and Red gives chase. Axl is in desperate need of help: Red Alert must be stopped, and Axl must not be allowed to fall back into their hands. X and Zero must keep Axl safe, even if it means endangering their lives.
A combination of 3D platformer and 2D side-scroller, Mega Man X7
allows the player to control two characters during each level, swapping between the chosen two warriors to defeat enemies and solve any puzzles that require their unique abilities. New to the series is Axl, whose weapon of choice is a pistol, along with the ability to change into any other robot he has defeated in the past for a short space fo time, using their strengths as an advantage during battle.
- "洛克人X7" -- Chinese Title (Simplified)
- "Rockman X7" -- Japanese Title
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The Press Says
|Game Informer Magazine
||7.5 out of 10
||Oct 14, 2003
||6.7 out of 10
||6.6 out of 10
|Digital Entertainment News (den)
||Mar 03, 2004
||6 out of 10
||Apr 02, 2004
||5.9 out of 10
||Mar 09, 2004
||10 out of 20
||Dec 11, 2003
||Oct 14, 2004
||Mar 24, 2004
||4 out of 10
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And here we thought Capcom learned their lesson! Mega Man X7's U.S. intro movie is lacking the OP theme of the Japanese version: Rina Aiuchi's "Code Crush".
Shame on you, Capcom!