DescriptionMetroid Fusion is the direct sequel to 1994's Super Metroid. The game begins as Samus Aran is sent back to planet SR388 to assist a Biologic Space Labs investigation team. While on the planet's surface, Samus is infected by a previously unknown parasite, known as X. The X parasite nearly kills Samus, but fortunately she is saved by a vaccine made from the Metroid she saved on Zebes. Shortly thereafter, an explosion rocks the Biologic Space Labs. Now Samus must investigate the Space Labs, which are orbiting SR388.
This game is similar, in terms of gameplay and structure, to the classic side-scrolling Metroid games. The game consists of a large inter-connected environment. As Samus learns a variety of new moves and weapons, she is able to explore new areas of the Space Lab and unlock the secrets of the X parasite.
- "密特罗德 融合" -- Chinese spelling (simplified)
- "Metroid 4" -- In-Game Introduction Title
- "メトロイドフュージョン" -- Japanese spelling
Part of the Following Groups
- Gameplay feature: Multiple endings
- Genre: Explorable platformer / "Metroidvania"
- Metroid series
- Protagonist: Female
|Samus' last adventure is certainly not a silent one||Game Boy Advance||x0n1c64 (14)|
|One good try to make the METROID storyline progress...||Game Boy Advance||Justin Bailey (10)|
|Brilliant for Metroid newbies as well as long-time fans||Game Boy Advance||Rensch (203)|
|This one turned a handheld-critic to a handheld-fan!||Game Boy Advance||Felix Knoke (136)|
|A weird - but welcome - part of the Metroid series||Game Boy Advance||WWWWolf (422)|
|A must have for any metroid lover||Game Boy Advance||Jester236 (39)|
|Crumbling blocks steal the show||Game Boy Advance||Pagen HD (77)|
|The best Metroid game yet!||Game Boy Advance||Exodia85 (2169)|
|There's some actual plot this time around!||Game Boy Advance||Idkbutlike2 (23)|
The Press Says
|GamesFirst!||Game Boy Advance||Jan 12, 2003||100|
|GamingTrend||Game Boy Advance||2002||593 out of 600||99|
|Netjak||Game Boy Advance||Nov 29, 2002||9.6 out of 10||96|
|Nintendojo||Game Boy Advance||2002||9.5 out of 10||95|
|IGN||Game Boy Advance||Nov 12, 2002||9.5 out of 10||95|
|Jeuxvideo.com||Game Boy Advance||Nov 25, 2002||18 out of 20||90|
|Gamestyle||Game Boy Advance||Oct, 2006||9 out of 10||90|
|Cubed3||Game Boy Advance||Mar 19, 2003||9 out of 10||90|
|GameSpot||Game Boy Advance||Nov 15, 2002||8.6 out of 10||86|
|Games TM||Game Boy Advance||Jan, 2003||8 out of 10||80|
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EndingIn the ending, Samus asks herself how her ship could've gotten her off the planet when it could only be operated manually. The ship's CPU then responds and says "They lent me a hand". The game then shows a picture of the Etecoons (the little gremlins from Super Metroid that teach you how to wall jump), and the Dachola (the ostrich-looking creature that teaches you how to Super Jump, also from Super Metroid).
ReferencesWhen you fight Ridley and when you're escaping the station at the end, the music that plays is the boss/escape tune from Super Metroid.
- 2002 – Game Boy Advance Game of the Year (Readers' Choice)