Metroid: Zero Mission
Description official descriptions
Pirates have stolen an unknown life-form, recently discovered on the planet SR388. The life-form, called Metroid, is in a state of suspended animation and, according to analysis, was the cause of the complete destruction of SR388. If it ever got loose, the alien could destroy countless other systems.
The pirates have taken the being to the planet Zebes and are fending off the Galactic Federation's attacks. It is up to the space bounty hunter Samus Aran to find her way into the planet's core, destroy the pirates, and take back the alien before the pirates complete their plans of world destruction.
Zero Mission takes Samus back to her first battle with Mother Brain, expanding on the original story line and action from the original Nintendo classic, Metroid, with updated visuals, new puzzles to solve, and cut scenes filling in the personal story of Samus.
The player can perform moves taken from the original game, along with additions taken from the last GBA mission, Metroid Fusion, including the power grab. This game can also be linked to Metroid Fusion to unlock special extras.
- メトロイド ゼロミッション - Japanese spelling
- 密特罗德：零点任务 - Chinese spelling (simplified)
Credits (Game Boy Advance version)
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Average score: 90% (based on 65 ratings)
Average score: 4.0 out of 5 (based on 88 ratings with 6 reviews)
Every METROID game goes better and better over the time (Let's not count the 3D METROID games on this topic). METROID on the NES was an unique game, with an unique system, and unique playability, that has been conserved and improved over the years, it has detoured once or twice, but then it returns to its roots, like it should. This is the case with MZM.
MZM is, basically, a full-fledge Remake of the Original NES METROID. It is almost identical in EVERYTHING - Layout, sequence (Although in METROID you can beat Ridley first than you do beat Kraid), Items, map. Even going thru certain key areas give you a reminiscence to METROID, and Nostalgia comes out. It even resembles the way Samus walked in NES METROID. METROID ZERO MISSION is basically what NES METROID could never be.
As for the playability, the game feels like NES Metroid, but much faster, dynamic, less frustrating than the NES game. The inclussion of minibosses, secret rooms (The game even respects almost faithfully the Item Location from the NES Metroid), and the consequential mission upon beating Motherbrain adds the game a lot of replay value.
Graphically, the game is a joy. It feels as if you were playing a Manga. The backgrounds, level design, the way some tiles go transparent to reveal you there's something behind is very interesting. Seeing old enemies "A la Advance" is an unexplainable joy. The intro scenes, the cinemas give it a more Anime look.
As for the music, listening to the faithfully represented NES melodies in MIDI is another joy that almost brought tears to my eyes, and at the same time, gave me that feeling that makes your hair stand to the end. Yamamoto and Hamano have done a GOOD JOB remixing the old NES melodies.
There was a beacon Kraid in the NES Metroid, just like in Super Metroid. They didn't include it in this one. That's the ONLY thing that I didn't like about the game. The rest is about perfect.
Short? It's short like any METROID game. I can beat Metroid Fusion with 100% Items in 1:30.
I could beat Super Metroid in 1:35 (100%). It's the fastest I can do.
MZM needs 1:40 with 100%. Short my @$$.
The Bottom Line
It's unavoidable to compare this game to Metroid Fusion. And it's easy to do, since both games are for Game Boy Advance. Honestly, Metroid Zero Mission is waaaaaaaaaaay better than Metroid Fusion, because MZM IS A METROID GAME, as they should be.
Lots of replay value, connection bonuses, and item-restriction ndings makes MSM a very rewarding game. As a METROID geek, this game is simply perfect.
Game Boy Advance · by Justin Bailey (9) · 2006
Having just completed Zero Mission, I can safely assure you that it is worth every penny. That's all you really need to know. While it is a remake of the first game, and feels a lot like the first game, it somehow at the same time feels like an entirely new chapter in the Metroid saga. For example, at one point Samus loses her suit and must rely on stealth tactics to retrieve it. This was a refreshing twist on Metroid gameplay. The graphics, sound effects, and musical score (which borrows much from the NES version) are all top notch. And, upon beating the game you unlock a Hard difficulty, and the original NES game!
I have only one complaint, and it is the length. At roughly 4-5 hours to complete at Normal difficulty, it leaves you starving for more Metroid. Granted, the inclusion of the original game as an unlockable, and the Hard difficulty, certainly give the game some replay value, but the content itself is what I crave more than anything.
The Bottom Line
I would say to anyone with a GBA: buy this game now, without hesitation. If you don't absolutely love it, there's probably something wrong with you.
Game Boy Advance · by Michael Raymer (142) · 2004
Metroid: Zero Mission is the second Metroid game I've beaten; I beat Metroid Fusion a while back and started Metroid Prime but got nowhere (need to pick that up and play it again sometime).
M:ZM is essentially a remake of the very first Metroid game released for the Nintendo Entertainment System. However, it is more like a Director's Cut than a straight remake; a good example of another Director's Cut game would be the Gamecube version of the original Resident Evil. While the core game is intact, new locations, enemies, and bosses have been added to the game to extend the experience and provide more of a back story to your adventure.
Originally released in 2004, the graphics for M:ZM definitely stand up to the test of time. The majority of the time I played this game on my NES Edition Gameboy Advance SP; however, the graphics show up even better if you play it on the GameBoy Player that you can attach to your Gamecube. Colors are brighter, graphics are enhanced, and the music and effects sound clearer.
The gameplay is your typical Metroid style. You are thrown into an environment and have to go around recovering/acquiring various abilities in order to advance further through the area. Sometimes you will come across a locked door that you cannot even open without an ability you won't acquire until maybe a few more hours into the game. While this adds a certain level of longitivity to the game, it occassionally gives off a sense of artificially prolonging the game. However, completionists will delight in trying to achieve a perfect 100% collection score with a minimal time.
If you can complete the main mission, you will unlock a perfectly emulated version of the original Metroid for the NES, as well as a Hard mode that will definitely give you a challenge.
While the Metroid series has never been known for its immersive story, it seemed that there was even less of a story than in Metroid Fusion. In M:F, cutscenes would occur more frequently, and you would constantly be getting updates from that computer personality.
The essential story of M:ZM seems to be 1- Destroy Mother Brain, and then 2-Destroy the Space Pirate ship. Not really much of a story, although I guess it's comparable to the "story" in the original Halo. However, it does get the job done; although it leaves us with a lot of questions, such as "Why was Samus raised on this planet by these creatures in the first place?"
One thing I appreciated about Metroid: Fusion was the directions your computer "friend" gave you, as well as good story reasons why you should go there. In Metroid: Zero MIssion, you are still prodded at times, but there is no reason as to why. Whenever you stumble across a Chozon statue, you will typically gain a new ability, and then be treated to a quick little shot of where you need to go next, without any reason as to why you should go there (other than you really can't go anywhere else).
I know a lot of fans of the series hated the prodding in the other game. They are disciples of the Super Metroid game where you have to find and discover everything for yourself. I am afraid I must disagree with them on this. Some motivation as well as direction is always a helpful thing in games, and is an evidence of good game design. Ever play a game where you have no clue where to go or do next? Not fun.
I beat the game just shy of 5 hours with a 76% completion rate. Obviously the game is a little on the short side. However, I'm thankful for the fact that I had already beaten another 2D Metroid game, because if I hadn't, and I hadn't used any guides or FAQs, it would probably have taken me much longer with a smaller completion rate.
The Bottom Line
A short action adventure title that can whittle away an afternoon or car ride, Metroid: Zero Mission is an excellent introduction to the series and is also a fun and enjoyable game for long term fans of the genre. I highly recommend it.
Game Boy Advance · by STU2 (52) · 2006
1001 Video Games
Metroid: Zero Mission appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Like the rest of the Metroid games, it has a different ending image depending on how long it took the player to complete the game.
The original Metroid for NES can be played once the player has finished the game.
- 2004 – #4 GBA Game of the Year
- 2004 – GBA Adventure Game of the Year
- 2004 – Game Boy Advance Game of the Year (Readers' Vote)
- Joystick Game Awards
- 2004 - Runner-up to Sonic Advance 3 as Handheld Game of the Year
Related Sites +
- MobyGames ID: 12061
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Contributors to this Entry
Game added by Kartanym.
Wii U added by Michael Cassidy.
Game added February 10th, 2004. Last modified June 18th, 2023.