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DescriptionJoanna Dark is an agent for the Carrington Institute, a secret organization funded by anonymous sources and dedicated to protecting the world. Through their highly trained operatives and special devices (gadgets), Carrington keeps an eye on terrorists, world powers, and strange happenings. The speed in which the dataDyne corporation has established itself through the development of new technologies is starting to worry the institute. So when Carrington receives a message from Dr. Caroll, a scientist wishing to escape dataDyne, they send their best agent, Joanna, to infiltrate the company headquarters.
Perfect Dark is a 3D first-person shooter similar to Rare's earlier GoldenEye 007, though with more of an emphasis on stealth. Joanna can pick up and use a variety of firearms, including shotguns, submachine guns, sniper rifles, various explosives, and others. In addition she carries quite a few spy gadgets such as IR scanners, night vision, probes, and a deadly laptop. Most weapons have secondary fire modes and reloading them is displayed in an on-screen animation.
Shields are scattered through the stages and can be picked up for additional protection. There are no health-restoring items and Joanna cannot jump. Like GoldenEye 007, the game has three difficulty levels, with the higher ones featuring more accurate enemies, less ammo, and more objectives for the player to complete within each mission. Cutscenes with voice acting advance the story between missions.
The game also features a training mode set in the Carrington Institute. Completing the firing range challenge there unlocks the classic weapons from GoldenEye 007. In addition, the campaign can be played in a co-operative mode for two human players or one human player and up to three computer-controlled teammates (in split-screen mode), as well as in a "Counter Operative" mode, where one of the players takes control of an enemy and tries to stop Joanna from fulfilling her mission.
Multiplayer includes a variety of modes. Among those are the traditional deathmatch as well as the objective-based Capture the Flag and King of the Hill modes. Other scenarios and objectives include surviving as long as possible while carrying a briefcase, hacking computer systems with randomly placed data uplinks, and hunting down a single player as a team. Stages, teams, and weapon placement can be customized by players.
The Xbox 360 port has redone graphics to support a 1080p full HD resolution at 60 frames per second. It also incorporates full multiplayer support over Xbox LIVE.
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The Press Says
BugsThe first release cartridges have more than their fair share of glitches and bugs. The most glaring example is this is that if you try to load up the Warehouse multiplayer level with three players, the game will crash. No exceptions. Worse than this however is that "Challenge 7" is a three person game on the warehouse level and simply impossible to play if you have one of these early cartridges.
CheeseIn each level there is a hidden piece of Swiss cheese. This was originally part of a plan to have a mega cheat activated when all the cheese was found, but it was scrapped in the final version.
DifficultyAdvancing trough the three basic skill levels (Agent, Special Agent, and Perfect Agent) not only increases the number of missions and reveals new areas, but also grants you access to the elite Perfect Dark skill level. Rare's development team has stated that nearly 95 percent of players will never be able to finish the game on this difficulty even if they somehow manage to get to it.
Game Boy CameraDuring development, it was announced that Perfect Dark would use the Game Boy Camera in conjunction with the N64 Transfer Pak. Players would be able to use these two accessories to map their own faces on in-game character models for use in multiplayer modes. However, due to the potential of media controversy of 'being able to shoot your friends', this feature was removed prior to the game's release.
Japanese versionIn the Japanese version, almost all blood was removed.
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DaMaul (136) added Perfect Dark (Nintendo 64) on May 07, 2001
Other platforms contributed by BurningStickMan (17752)
Designs on the Future:
Kevin Bayliss, Dean Smith, Graham Smith, Michael Currington, Tony Wong, Simon Farmer, Leigh Loveday, Robert Harrison, Steven Hurst