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DescriptionThe 2003 version of the NBA simulator has improved graphics in relation to the previous installments and features like detailed faces and a player design engine. It also has rosters in accordance to the 2002-2003 Season.
The game features more than 30 new rebound animations worked out by motion capture sessions, different passing styles and blocks and a frame rate of 60 frames per second.
As usual, a complete fantasy draft is included and multiplayer support is present.
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The Press Says
|Game Revolution||PlayStation 2||Oct, 2002||A-||91|
|Jeuxvideo.com||Xbox||Nov 27, 2002||17 out of 20||85|
|Game Chronicles||PlayStation 2||Oct 07, 2002||8.5 out of 10||85|
|IGN||Windows||Dec 03, 2002||8.5 out of 10||85|
|GameSpot||Xbox||Oct 11, 2002||8.2 out of 10||82|
|GameSpot (Belgium/Netherlands)||Windows||Dec 09, 2002||81 out of 100||81|
|GameSpy||Windows||Apr 09, 2003||80|
|Joystick (French)||Windows||Dec, 2002||8 out of 10||80|
|GameSpy||GameCube||Nov 03, 2002||78 out of 100||78|
|Gameplanet||Windows||Nov 29, 2002||70|
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Related Web Sites
- NBA LIVE 2003 -- Official website
PlayStation 2 Credits
Lead Software Engineer:
David Bollo, Troy Brooks, Brian Chan, Chris Duke, David Ferguson, Jeff Hanson, Blaine Hodge, Auday Hussein, Mohammed Hussein, Vince Jewlal, Brian Krause, Georgina Kwei, Claude Martins, Kaz Okuda, Randy Parmar, Ian Roy, Jeff Skelton, Joel Skrepnek, Jeremy WalkerCo‑op Software Engineer: