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Elemental Gearbolt hat von Beginn an
nicht nur bei mir voll
eingeschlagen. Man ist
schon froh, wenn man
mal eine kurze Pause bekommt, damit sich Arm und Zeigefinger von der Daueraction erholen können. Nach der Devise “mittendrin statt nur dabei“ habt Ihr alle Hände voll zu tun, Gegner zu töten und Bonis einzusammeln. Die dichte Fantasy-Story wird durch die orchestrale Musik und die herrlichen Filmsequenzen optimal unterstützt. Die Idee mit den drei Elementen und den Erfahrungspunkten ist einfach top und der ansprechende Schwierigkeitsgrad läßt selbst erfahrene Zocker erst einmal ins Schwitzen geraten. Durch die neun Levels, die es wahrlich in sich haben, ist ein langer Spielspaß garantiert, was auch für den Zwei-Spieler-Modus gilt. Seit der “Zeitkrise“ und “Dem Haus der Toten“ habe ich selten einen Lightgun-Shooter so genossen.
Elemental Gearbolt may not be the most innovative lightgun title, yet it is certainly among the most refined, unique, and downright fun PlayStation has yet to see. If you're a fan of the genre, don't pass this one up.
[The] combo scoring and level-up system, along with hidden secrets and variable difficulty, encourages replay and gives Gearbolt that addictive quality every good light-gun game needs. Elemental Gearbolt is a quality title that helps fill a badly neglected category in any PlayStation library.
The thing that I remember most about this game is that when I got it, there was a notice on the back of the game. Working Designs was holding a contest. Prove that you had the highest score in the game, and had uncovered all of the secret chalices on the level, and you won $10,000 cash. I don't know if anyone won, hell, I never even found all the chalices...but how amazing is that?! In a day and age where the consumer is being held upside down and shaken for loose change, it's absolute shocking that at one point in time people were offering to give away money to promote their game. That's how much love went into this game, and it definitely shows. If this game were just revamped to have cleaner 3D, and better framerates in 2 player mode, I think it would STILL blow everyone's mind today. Solid, fantastic work. If only someone had followed your lead, Alfa System...we might actually have a market for light gun shooters still.
While better than "Time Crisis" in many areas, it falls short in one very important area… longevity. Taking the example set by T.C and adding several different options and possibly adding a few secret areas or enemies that could only be accessed once the main mission had been completed, would have turned this game into a classic. The best they could come up with is to hide 12 chalices throughout the game, each of which give weapon power-ups, but that's hardly groundbreaking stuff now is it..? As it stands you may wish to rent this game before shelling out your cash on the full priced game.
Elemental Gearbolt's storyline resembles an RPG, and the attractive 3D graphics are rendered in an anime style. The animation is smooth and exhilirating scenes make you feel as if you're moving at high speeds. The scenery is spectacular at times, and a two-players cooperative modei is a nice bonus. As icing on the cake, Elemental Gearbolt is also compatible with Namco's Guncon controller.
In its original state, the Japanese EG was a likable break from the norm, though overall a little too quick to beat. Working Designs' revisions have made it a much more challenging gun game - one that's now much easier to recommend. It's not quite at the level of Namco's Time Crisis or Point Blank, but it's far and away a lot more fun than Midway's Maximum Force and Area 51.