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DescriptionProject: I'm Going In is a tactical shooter based on the Joint Strike Fighter 3d-engine. In the game, you are a special agent who has to complete missions all on his own, infiltrating bases with a fair number of enemies. Your overall goal is to locate a stolen nuclear device so that it can be recovered.
An assortment of weapons is in the game, including a sniper rifle, an AK-47, grenades and a rocket launcher to name a few.
In completing the missions you mostly have one goal: you should not be seen by the cameras or detected by a large group of the enemies at once so that you can complete the level. As soon as an intruder is detected, the enemies are alerted to your presence and the level gets quite difficult to finish. Since you can't save during the mission, you will have to start from the beginning if you don't complete it(i.e., getting killed).
Every mission starts with a little movie using the 3d engine introducing what the goals of the next mission is.
Most missions contain the same buildings and objects, so there's a strong deja-vu through the whole game.
- "秘密潜入" -- Chinese spelling (simplified)
- "Project I.G.I" -- Alternate title
- "Project IGI" -- European title
Part of the Following Groups
The Press Says
|PC Gamer Brasil||May, 2001||89 out of 100||89|
|Power Unlimited||Dec, 2000||8.8 out of 10||88|
|Gamesmania||2000||85 out of 100||85|
|ActionTrip||Jan 03, 2001||84 out of 100||84|
|GameSpot (Belgium/Netherlands)||Dec 27, 2000||79 out of 100||79|
|Game Over Online||Dec 15, 2000||78 out of 100||78|
|GameStar (Germany)||Dec, 2000||69 out of 100||69|
|The DOS Spirit||Dec 21, 2012||4 out of 6||67|
|PC Player (Germany)||Dec, 2000||61 out of 100||61|
|Adrenaline Vault, The (AVault)||Jan 29, 2001||60|
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TriviaAlternate Titles, all being used on different ways in magazines and on websites:
Project: IGI Project: I.G.I. I'm Going In
Erwin Bergervoet (302) added Project IGI: I'm Going In (Windows) on Jan 27, 2001
Andrew Wensley (Project Leader - Eidos Interactive)Programming:
Anders Dybdahl, Paul Endresen, Martin Gram, Pål Holmberg, Henrik Holmdahl, Ole Marius Liabo (Lead), Johan Øverbye, Stein Pedersen, Tim van KloosterAdditional Programming:
Kim M. Jensen (Musician & Sound Designer)Level Design:
Joachim Barrum (Artist, Character Animation), Mikael Noguchi (Artist, Character Design), Olav‑Rasmus Vorren (Lead Artist)Producer: