DescriptionThe purpose of apprentice courses is for young people to learn a trade gradually, without putting yourself or your employers at risk. Unfortunately, nobody explained this to Wizard’s apprentice Mervyn, before he tried to cast a spell to make him irresistible to females, as the spell misfired, and made him attractive only to female frogs. However, his dungeon was soon invaded, and Mervyn was not killed, as he appeared to be a humble frog.
Viewed from above, the aim is to kill all 96 of the wizards who have invaded the dungeon, which is split into 8 levels, each made up of 16 screens and at least 50 rooms. To see what’s in a room he has to enter it, in a manner similar to the Switchblade games.
The game’s rather esoteric title comes from the way you obtain spells to upgrade the four different types of power you have (power, offence, defence and effect). When you meet a warlock you enter a mini game in which the letters RANARAMA are in random order, and by swapping pairs of letters in sequence you must form the full word in as little time as possible. This system of having a sub-game for collecting upgrades is similar to the ‘grappling’ concept in Paradroid.
This earns up to four of the Runes (Mysticism, Witchcraft, Magecraft and Runecraft), each of which can be used on one of the four types of power. The Magecraft offensive use is a fireball, defence for Runecraft makes you invisible to enemies, and the special effect for Witchcraft allows you to jump through space. Lose a life and you lose all these powers, and losing another life means it’s Game Over.
- "Ranarama" -- Alternate spelling
Part of the Following Group
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The Press Says
|Crash!||ZX Spectrum||Mar, 1987||90 out of 100||90|
|Computer and Video Games (CVG)||Commodore 64||Feb, 1991||90 out of 100||90|
|ACE (Advanced Computer Entertainment)||Atari ST||Dec, 1987||890 out of 1000||89|
|The Games Machine (UK)||Atari ST||Dec, 1987||86 out of 100||86|
|Commodore User||Commodore 64||Apr, 1987||8 out of 10||80|
|Tilt||ZX Spectrum||May, 1987||15 out of 20||75|
|ST Format||Atari ST||Dec, 1990||75 out of 100||75|
|Power Play||Atari ST||Dec, 1987||6.5 out of 10||65|
|Happy Computer||Commodore 64||1986||63 out of 100||63|
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- October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)