DescriptionSavage contains three different parts, each with its own style. You can play all three, but to get more than one life on levels 2 or 3, you must first input the code earned on completing the previous level.
You play Savage, a muscular warrior who was imprisoned in a castle. When he broke free, he found out that his imprisonment had been a trick with the sole purpose of imprisoning his love, the maiden. You have to progress through the 3 parts of the game to rescue her.
The first is a simple horizontal-scrolling shooter, in which you use the trajectory of your shots to kill enemies and collect the treasures and improved weapons they drop when killed. The second is a 1st person perspective 3D shooter resembling Space Harrier, with skulls to shoot and monoliths to avoid. In the third you play Savage's Eagle form, flying through platform-style levels avoiding timing-based hazards and shooting anyone who gets in your way. In this section bubbles can be shot to release power-ups.
There are no promo images for this game
- "Project 5" -- Working title
Part of the Following Group
|A susprising little gem with varied gameplay for action fans.||DOS||Trixter (8781)|
|A wonderful classic you just can't miss.||DOS||Tomer Gabel (4351)|
|Tilt||Amstrad CPC||Apr, 1989||17 out of 20||85|
|ASM (Aktueller Software Markt)||Amstrad CPC||Dec, 1988||9.8 out of 12||82|
|Commodore User||Amiga||Aug, 1989||79 out of 100||79|
|Amiga Computing||Amiga||Sep, 1989||76 out of 100||76|
|The Games Machine (UK)||Amstrad CPC||Jan, 1989||75 out of 100||75|
|The Games Machine (UK)||ZX Spectrum||Jan, 1989||72 out of 100||72|
|Zzap!||Amiga||Sep, 1989||71 out of 100||71|
|ACE (Advanced Computer Entertainment)||Amstrad CPC||Jan, 1989||704 out of 1000||70|
|Power Play||Amstrad CPC||Dec, 1988||67 out of 100||67|
|Power Play||DOS||Aug, 1989||52 out of 100||52|
There are currently no topics for this game.
EGA versionApparently a very rare EGA version of the game also exists. Most of the graphics are 320x200, but the 1st-person perspective gameplay of level 2 uses 640x200 to get extra detail in the approaching columns while they are still far away.
- ST Format
- January 1990 (Issue #06) - Included in the list 50 Games of the Year. Category "Real Dogs"
Related Web Sites
- A review of the Sinclair version of Savage (A very good description and review of the game.)