MobyRank MobyScore
Commodore 64
...
4.0
ZX Spectrum
...
4.4
DOS
...
3.9

Description

Savage contains three different parts, each with its own style. You can play all three, but to get more than one life on levels 2 or 3, you must first input the code earned on completing the previous level.

You play Savage, a muscular warrior who was imprisoned in a castle. When he broke free, he found out that his imprisonment had been a trick with the sole purpose of imprisoning his love, the maiden. You have to progress through the 3 parts of the game to rescue her.

The first is a simple horizontal-scrolling shooter, in which you use the trajectory of your shots to kill enemies and collect the treasures and improved weapons they drop when killed. The second is a 1st person perspective 3D shooter resembling Space Harrier, with skulls to shoot and monoliths to avoid. In the third you play Savage's Eagle form, flying through platform-style levels avoiding timing-based hazards and shooting anyone who gets in your way. In this section bubbles can be shot to release power-ups.

Alternate Titles

  • "Project 5" -- Working title

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User Reviews

A susprising little gem with varied gameplay for action fans. DOS Trixter Bronze Star Contributing Member (8728)
A wonderful classic you just can't miss. DOS Tomer Gabel Bronze Star Contributing Member (4418)

The Press Says

Your Sinclair ZX Spectrum Dec, 1988 9 out of 10 90
Tilt Amstrad CPC Apr, 1989 17 out of 20 85
Dragon Commodore 64 Mar, 1990 4 Stars4 Stars4 Stars4 Stars4 Stars 80
CU Amiga Amiga Aug, 1989 79 out of 100 79
Amiga Computing Amiga Sep, 1989 76 out of 100 76
Zzap! Amiga Aug, 1989 71 out of 100 71
ACE (Advanced Computer Entertainment) Commodore 64 Jan, 1989 704 out of 1000 70
Power Play Amstrad CPC Dec, 1988 67 out of 100 67
Power Play Atari ST Aug, 1989 58 out of 100 58
Power Play DOS Aug, 1989 52 out of 100 52

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Trivia

Apparently a very rare EGA version of the game also exists. Most of the graphics are 320x200, but the 1st-person perspective gameplay of level 2 uses 640x200 to get extra detail in the approaching columns while they are still far away.


This entry was contributed by EboMike Bronze Star Contributing Member (3004), Kabushi (105226), Martin Smith (63217) and Tomer Gabel Bronze Star Contributing Member (4418)
 

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