DescriptionIn The Seven Cities of Gold the player takes on the role of Christopher Columbus and the later Spanish conquistadors, exploring the New World (or a randomly generated map). As the player establishes forts and missions, bringing back gold to Spain, he or she would receive promotions from the Queen of Spain. The game features a large world to explore and comes up with some arcade sequences to simulate the interaction of the Natives and Spanish who did not speak the same language. The historical map accurately spreads out the Native population of the New World in 1492 and some historical situations can be simulated, such as whether to get the gold of the Aztec and Incas by trade or conquest.
There are no promo images for this game
- "Seven Cities of Gold" -- In-game title
Part of the Following Groups
- Games with randomly generated environments
- Merchant / Trade-oriented games
- Seven Cities of Gold series
There are no reviews for this game.
|Computer Gaming World (CGW)||PC Booter||Oct, 1990||80|
|Computer Gaming World (CGW)||Apple II||Oct, 1990||80|
|Computer Gaming World (CGW)||Commodore 64||Oct, 1990||80|
|Computer Gaming World (CGW)||Macintosh||Oct, 1990||80|
|ASM (Aktueller Software Markt)||Commodore 64||Nov, 1987||8 out of 12||67|
|Your Commodore||Amiga||May, 1987||23 out of 40||58|
|Your Amiga||Amiga||Aug, 1988||54 out of 100||54|
|Popular Computing Weekly||Amiga||Jul 10, 1986||45|
|Computer Gaming World (CGW)||Atari 8-bit||Jun, 1984||Unscored||Unscored|
|Happy Computer||Amiga||Nov, 1985||Unscored||Unscored|
There are currently no topics for this game.
Apple versionAccoding to designer Dan Bunten, the only "full" version of the game was made for the Atari. All other ports, including the better selling Commodore version, had to compromise some of the original game aspects to make the port.
EdutainmentThis was the first game to be classified as "edu-tainment" by EA founder Trip Hawkins.
Random generatorIncludes a "world generator" if you find the Americas to be too "boring". The world is generated with the proper algorithms, including mountains, hills, rivers and such, with different levels of civilizations from simple villages to a "heart" of civilization like the Incans and Mayans.
- Computer Gaming World
- November 1985 (Vol. 5.5) - Strategy Game of the Year (Readers' Choice)
- November 1996 (15th Anniversary Issue) - #61 in the “150 Best Games of All Time" list