Description
A young man lives together with his mother in Kichijoji, a district in modern Tokyo. One day, he has a strange dream: he is being sucked into another dimension, a strange maze-like structure. A spirit appears in front of him and asks him his name. As he proceeds further, he meets a man who is hanging on a cross, another one who is being tormented by a demon, and a mysterious young woman who is bathing in a pool...
"Wake up!" - the voice of his mother cuts through the dream. The young man wakes up and checks his computer. Suddenly, a message arrives: the world is headed towards destruction. Only he who can summon demons through a virtual space will be able to prevent a disaster. What could that mean? The young man goes outside and finds out a murder has occurred in the nearby park. The district must be cut off from the rest of the city until the murderer is found. This was the beginning of the demon summoner's story...
"Shin Megami Tensei" is a first-person RPG set in modern-day and futuristic Tokyo. The hero of the game can summon demons, who use a mysterious energy called Magnetite. The demons can fight for you and perform other useful tasks. The first-person combat is turn-based. In the beginning of the game, you can set the statistics of your party members, determining their strength, stamina, intelligence, etc. You'll need to make some crucial decisions during the game, that will also influence the outcome of its events.
Alternate Titles
- "真女神转生" -- Chinese Title (Simplified)
- "真女神転生" -- Japanese Title
- "SMT" -- Common abbreviation
- "Digital Devil Story" -- Popular title
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Trivia
Shin Megami Tensei, originally appearing on Super Famicom (SNES), was later ported to Turbo CD, Sega CD, Playstation, and GBA. Here is an overview of the changes made to the game in different releases:
The most faithful port is the Turbo CD one. Almost nothing was changed, graphics are roughly the same quality, interface and gameplay are totally the same. The only addition is some voice acting during the intro.
Sega CD port got an important graphical overhaul. It featured a brand new intro and other cut scenes with digitized graphics and voice-overs. Dungeon graphics became much more refined (dungeons were composed of simple tiles of different colors, without any decorations, in SNES and Turbo CD versions), with unique design patterns for different dungeons. It was possible to see multiple enemies of the same kind on-screen during battles. Perhaps most importantly - character graphics were completely redone. Instead of simple sprites Sega CD version features digitized portraits.
Playstation release doesn't include the intro and the character art unique to Sega CD version. Instead, it features more detailed graphics. Rooms that were empty in SNES and Turbo CD versions, and had a couple of token furniture pieces in Sega CD version now actually look like real rooms. Dungeon scrolling became much more smooth, in a 3D fashion. Dungeon graphics look differently from both original and Sega CD versions, but with high resolution graphics. There is also a new, easier difficulty level. The interface was updated to look like in Shin Megami Tensei II.
Lastly, the GameBoy Advance version looks pretty much the same as the Playstation one, minus some graphical details and the additional difficulty level.
Another interesting fact is censorship level. There is one particular scene in the game where three robed summoners are performing a ritual. In Turbo CD and Sega CD versions the two helpers are naked below their waists. However, they wear pants in SNES and Playstation versions :-)