The year is 2142. The player takes control of Conrad B. Hart, a man who has lost his memory. After barely escaping from hostile aliens, Conrad's bike crashes on an unknown planet. Conrad finds himself in the jungle, and from that moment on his quest for survival and his lost identity begins.Flashback: The Quest for Identity
incorporates elements of platforming, shooting, and problem-solving. The game can be described as a "cinematic platformer" (commonly referred to as Prince of Persia
-style), following a design philosophy that was also manifested in Delphine Software's previous work, Another World
. Compared to that game, Flashback
focuses more on platforming and exploration of large levels.
While a large bulk of the gameplay is dedicated to running, jumping, and shooting enemies, there is also a considerable exploration element in the game, as well as some puzzle-solving. The player navigates Conrad through platform structures, performing various moves. It is possible to simply jump or do a longer run-and-jump, run, climb, hang off ledges, and pick up objects lying on the ground.
To defend himself, Conrad can shoot enemies with his gun and also use various objects (such as stones) to harm or distract them. Crouching and rolling are possible (and often essential) moves that can be executed during combat. The gun has unlimited ammunition; however, shields that Conrad uses to protect himself from attacks are depleted when he is hit, and can be recharged at special stations. Though most environments in the game are hostile, there are a few locations that are devoid of enemies. The player is usually required to talk to characters, gather information and compete tasks in an adventure-like fashion in these areas.
Most of the versions utilize cutscenes with polygonal vector graphics. The CD versions replace those with pre-rendered 3D animations. The Sega CD version also features voice-overs.
- "פלאשבק: זיכרון גורלי" -- Hebrew spelling
- "Flashback (Enhanced CD-ROM)" -- Macintosh CD-ROM title
- "Flashback" -- In-game title
- "フラッシュバック" -- Japanese spelling
Part of the Following Groups
There are no reviews for the SNES release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
The Press Says
A bargain bin CD-ROM version of the game was released with new cinematic sequences. This version of the game came only in a jewel case (no box).
One of the materials in the box of Flashback
is a coupon for a rebate on a Gravis Gamepad and a note to "try Gravis' Ultrasound 16-bit sound card." This is ironic because, amongst Gravis Ultrasound enthusiasts, Flashback
is notorious for being incompatible with the GUS.
Programmers might be interested in the fact that Flashback
is one of very few games that used a screen mode with a width of 256 pixels. This implies that the address of a pixel on the screen could be comfortably stored in a 16-bit register, say AX. The X-coordinate could then be manipulated through AL, and the Y-coordinate through AH. This might have contributed somewhat to Flashback
's impressively fluent animations.
Information also contributed by
Big John WV
- Amiga Joker
- Issue 02/1994 – Best Genre Mix in 1993 (Readers' Vote)
- Issue #4 - #10 in the "Top 100 Video Games of All-Time" list
- 1993 (Vol. 6, Issue 2) - Action/Adventure Game of the Year (Genesis version)
- Retro Gamer
- September 2004 (Issue #8) – #65 Best Game Of All Time (Readers' Vote)
- Issue #37 - #15 in the "Top 25 Platformers of All Time" poll