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A combination of Tetris and Bust-A-Move, Super Bubble Pop has you controlling a character along the bottom of the playfield, who you use to throw bubbles of different colours towards the other side of the playfield. As you throw them down the line, they will stack up in piles of six. Linking three bubbles together will pop them (remove them from the field), and if there is a stack of six, the bubbles on the way will form a new stack in front of it.

The aim of the game is to remove all bubbles from the field, but there is another way of completing a game. Tokens will appear during play, and by collecting enough, you can move on to the next round regardless of what you have on the playfield.


Super Bubble Pop Game Boy Advance Character selection
Super Bubble Pop Game Boy Advance Title screen
Super Bubble Pop Game Boy Advance Game over
Super Bubble Pop Game Boy Advance Still an easy situation

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User Reviews

the gap between chilled and hardcore is too wide Game Boy Advance sandra cheng (2)

Critic Reviews

GameZone GameCube Jan 07, 2003 7.2 out of 10 72
TeamXbox Xbox Jan 09, 2003 7.1 out of 10 71
GameSpy GameCube Jan 24, 2000 69 out of 100 69
GamePro (US) GameCube Jan 21, 2003 3 out of 5 60
7Wolf Magazine Windows Mar 07, 2002 6 out of 10 60
64 Power / big.N / N Games GameCube Jan, 2003 60 out of 100 60
GameSpot GameCube Jan 07, 2003 5.4 out of 10 54
NintendoWorldReport GameCube Feb 04, 2003 4 out of 10 40
IGN GameCube Feb 12, 2003 3 out of 10 30
IGN Xbox Jan 07, 2003 2 out of 10 20


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The game came about when the Seattle CEO's of Zombie VR Studios, Mark Long, and Vain International, Victoria Gentry, fell in love and created a PC game that also promoted the styling gum hair product.
Contributed to by Patrick Bregger (161471), Rick Stirling (53), Kartanym (10705) and Hervé Piton (3094)