DescriptionA combination of Tetris and Bust-A-Move, Super Bubble Pop has you controlling a character along the bottom of the playfield, who you use to throw bubbles of different colours towards the other side of the playfield. As you throw them down the line, they will stack up in piles of six. Linking three bubbles together will pop them (remove them from the field), and if there is a stack of six, the bubbles on the way will form a new stack in front of it.
The aim of the game is to remove all bubbles from the field, but there is another way of completing a game. Tokens will appear during play, and by collecting enough, you can move on to the next round regardless of what you have on the playfield.
Part of the Following Groups
|the gap between chilled and hardcore is too wide||Game Boy Advance||sandra cheng (2)|
|PGNx Media||GameCube||Jan 18, 2003||7.6 out of 10||76|
|GameZone||GameCube||Jan 07, 2003||7.2 out of 10||72|
|GameSpy||GameCube||Jan 24, 2000||69 out of 100||69|
|GameZone||Game Boy Advance||Jan 09, 2003||6.5 out of 10||65|
|GameSpy||Game Boy Advance||Jan 16, 2003||61 out of 100||61|
|7Wolf Magazine||Windows||Mar 07, 2002||6 out of 10||60|
|GamePro (US)||GameCube||Jan 21, 2003||3 out of 5||60|
|NintendoWorldReport||GameCube||Feb 04, 2003||4 out of 10||40|
|IGN||GameCube||Feb 12, 2003||3 out of 10||30|
|IGN||Xbox||Jan 07, 2003||2 out of 10||20|
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DevelopmentThe game came about when the Seattle CEO's of Zombie VR Studios, Mark Long, and Vain International, Victoria Gentry, fell in love and created a PC game that also promoted the styling gum hair product.