User review spotlight: Carmageddon (DOS). Released in 1997.

Ten Little Indians

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Description

Number 10 in the Mysterious Adventures series of interactive fiction is inspired by the Agatha Christie book "And Then There were None". The player's aim is to find the gold statue, formed by Major Johnstone-Smythe from most of his assets shortly before his death. The Major also made 10 worthless copies in various colours, and hid them in and around his mansion. Only the 10 'little indian' figurines, assembled together, would reveal the location of the final golden one. These figurines are hidden behind and under ordinary household objects, and in various hiding places.

Around this time, Scott Adams' game engine was redone to allow complete sentences instead of the more primitive 2-word input that had been used previously. Brian Howarth gained the chance to use this in the Mysterious Adventures games, although early versions of the game may have still used the cruder parser.

Screenshots

Ten Little Indians Atari 8-bit Paxman Promotions title screen
Ten Little Indians Commodore 64 One down, nine to go
Ten Little Indians ZX Spectrum Finally got off the train. This must be the platform.
Ten Little Indians Commodore 64 On the platform

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The Press Says

Commodore User Commodore 16, Plus/4 Aug, 1985 17 out of 20 85

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Contributed to by Rola (7408), Martin Smith (63136), Pseudo_Intellectual (44706) and mocagh (2657)