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Atari ST
Amstrad CPC
Commodore 64
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This license of the children's TV show set it as a Ghosts 'N Goblins-style hack-n-slash adventure. The Thundercat must defeat Mumm-Ra's forces, which range from dwarves to bats. Although you start with only a sword, more can be collected by attacking the various containers through the levels - later weapons can destroy these enemies quicker, and allow attacks from a distance. Reaching the end of each level sees bonuses for time and kills. The path through the game can be varied on later levels, so you can play it through more than once and find new sections, even though the individual levels only scroll left-to-right.


Thundercats ZX Spectrum Help! I'm drown....
Thundercats Commodore 64 Fire level - lots of fast projectiles flying at you
Thundercats ZX Spectrum Title Screen
Thundercats Commodore 64 Beginning the game, infinitely re-spawning enemies start running at you immediately

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The Press Says

Crash! ZX Spectrum Nov, 1987 91 out of 100 91
The Atari Times Atari ST Apr 16, 2007 80 out of 100 80
ST Action Atari ST Aug, 1988 77 out of 100 77
Power Play Atari ST Jul, 1988 7 out of 10 70
Your Amiga Amiga Oct, 1988 68 out of 100 68
Zzap! Amiga Nov, 1988 68 out of 100 68
Commodore User Commodore 64 Nov, 1987 6 out of 10 60
Power Play Amstrad CPC 1987 5.5 out of 10 55
Commodore User Amiga Dec, 1988 5 out of 10 50
CU Amiga Amiga Dec, 1988 5 out of 10 50


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Contributed to by Martin Smith (63198) and Peter Bridger (171)