Spec Ops: The Line
Description official descriptions
Spec Ops: The Line is a military third-person shooter. It is an entry in the long-running Spec Ops series but with no reference to the story or gameplay mechanics from the earlier games. The game is set in Dubai where a series of sandstorms has ravaged the environment. After serving in Afghanistan, colonel John Konrad volunteered to lead the 33rd battalion to evacuate the city. After six months there had been no news of his mission until a transmission was picked up where he explains the evacuation was a completely disaster. A team of three men who served under Konrad are tasked to locate survivors and then leave the city immediately to radio command from outside the storm wall and send in the cavalry. The squad consists of Captain Martin Walker, Lieutenant Adams and Sergeant Lugo, and the player only controls the first while the other two are controlled by the AI. They need to employ tactical squad-based maneuvers combined with shooting and seeking cover to progress through the missions. The overall story draws inspiration from the book Heart of Darkness, also known through the film adaptation Apocalypse Now, and therefore it is no coincidence that the colonel's last name is Konrad, in reference to the book's author Joseph Conrad.
The game is introduced with a flashforward of a frantic fight in the air between two helicopters in the prologue and then starts off in the first chapter when the squad enters the city. Initially the entire area is abandoned, but they quickly find some bodies of the 33rd and are attacked by locals insurgents. The different missions then lead the squad through sandy Dubai mixed with modern buildings and palaces now in decay. Game mechanics include seeking cover, aiming from behind obstacles, vaulting, sprinting, and taking out the insurgents. As only the main character is controlled by the player, team mates act on their own but can also be given different orders. These are not only general, as Walker can for instance ask to engage a specific target, move to a specific area, throw a flashbang or heal each other. Next to different weapons such as regular guns and grenades, there are melee attacks and brutal executions. At a certain point mortars can be used along with a camera to shoot with a gun controlled through a laptop, there are static turrets, and a mission shooting from a helicopter. Weapons can be picked up from killed enemies. Health is regenerated automatically by staying behind cover. When wounded, blood splatters appear around the edge of the screen and it turns into grayscale.
The environment plays an important roles because of the obstacles, sudden sandstorms and the influence of sunshine. Many objects can also be used for alternate attacks, such as shooting a roof holding a lot of sand or targeting windows to rain down glass on opponents. Sand can bury people, blind vision in a storm and a grenade explosion can cause it to kick up in the face of opponents. The missions are largely linear in corridor design and often contain scripted sequences and encounters that unfold into engagements. A large focus of the game is on the interaction between the squad members who comment on the situation. Many parts include gruesome sequences with wounded, burned and dismembered people and the game often focuses on the moral dilemma of wanting to evacuate survivors while they are constantly attacked by insurgents who fear the Americans come to kill them. Much of that conflict is played out in conversations between the three soldiers. At certain points ethical choices need to be made and usually that implies picking one of two evils. These choices do not directly affect the mission outcome, but lead up to four different endings in the finale. Later on in the game Walker will also work together with other people. In the singleplayer mode there are 15 chapters in total.
Multiplayer modes includes regular (Chaos) and team deathmatch (Mutiny), and it is based around two factions: The Exiles and The Damned. Before starting a game the loadout can be customized and up to five classes can be unlocked, with a unique class for each faction. The four general classes are Officer, Sniper, Gunner and Medic, with Scavenger as a unique one for The Damned and Breacher for The Exiles. Each class has access to different weapons and items with a persistent statistics system that keeps track of the player's progress over different games. By leveling up new weapons become available. Each class also has access to perks and once the maximum level has been reached, it is possible to re-enlist and unlock upgraded versions of each class. By using perks often they are also upgraded. Other game modes focus on objectives, such as Rally Point, which is similar to a King of the Hill game mode. Uplink is based around protecting a communications array and holding spots with a territory system. The third one is Buried where teams need to protect repairable points on the map. Each team is designated three weak points that need to be taken out by the other team, but these can also be repaired. Once the three have been taken out, a final weak spot is revealed in the enemy base and the team to take that, wins the match. Variations in game modes are provided through playlists, such as Combat as a combination mode or Attrition where there are no respawns.
- 3D Engine: Unreal Engine 3
- Gameplay feature: Multiple endings
- Games pulled from digital storefronts
- Green Pepper releases
- Japanese PlayStation 3 games with full English support
- Middleware: Bink Video
- Middleware: Kynapse
- Physics Engine: Havok
- Setting: City - Dubai
- Setting: Middle East
- Spec Ops series
Credits (Windows version)
728 People (610 developers, 118 thanks) · View all
|Level Design Lead
|Additional Level Design
|[ full credits ]
Average score: 79% (based on 39 ratings)
Average score: 4.0 out of 5 (based on 62 ratings with 1 reviews)
This is one of those games that you (and I!) ignored during its making and its release, because you though, through its title and imagery, that it was yet another military shooter. But somehow, somewhere, you heard about it described as "something else", as a game which is first and foremost about moral. That's the point where you give in and buy it to discover what that fuss is all about.
Taking a look at the background story on the official game website, it becomes obvious it isn't just another military third person shooter: Dubai has fallen to a sand storm. The international community is unable to do anything, and therefore leaves the people in Dubai to rot. Dubai's richest managed to fly away before the storm, leaving their employees behind. One man chose to make his stand. Colonel Kurtz...err, sorry, Colonel Conrad and his 33rd company tried to rescue Dubai's citizens, only to lose most of the civillians and his men to the storm. Now, the Damned 33rd and what's left of Dubai's population are trapped in Dubai.
You are John Walker, captain of the Delta Force. You're here to establish contact with Colonel Conrad and initiate a rescue. Two other soldiers came with you: Lieutenant Adams, heavy weapon specialist, and Sergeant Lugo, sniper and pluri-linguist. What initially seemed to be a simple rescue mission is about to turn into madness.
And I don't want to go further about the plot, for the core of this game is what the player feels throughout the story's evolution. Let me heed a warning first: this is not a game for anyone. It is dark and violent. It is also fascinating. Then again, it is what you may expect from a game that proudly claim to be a free adaptation from John Conrad's "Heart of Darkness". As such, you easily feel the same influence from another bastard child of Heart of Darkness, Coppola's "Apocalypse Now".
What is particularly impressive during the game is the protagonists's progression: from a very professional and cold state of mind to rage and bitterness by the end of the game. You can obviously see it from their faces and appearances, as their armors are damaged or their faces get cut and scarred. But you can hear it too, when killing an enemy for example. Wherein most games you play some kind of war-proof hero, and it refreshing to play a real human being who's as much affected by the game's events as the player might be.
This sense of details is all over the place: while the game is using the (aging) Unreal 3 Engine and sometimes wear the sign of low-res textures, it feels real: from engraving on the walls for those who died, candles everywhere in a room or a giant aquarium. Putting so close these signs of utter destruction and the what's left of the luxury of Dubai reinforces the sense of madness and distress coming from the game.
Voice-acting is top notch, as is the choice of copyrighted musical material and the soundtrack made for the game. Hendrix, Deep Purple, Björk, Mogwai or the perfectly adequate Black Angels, none of them feels out of place, and they will haunt you.
Obviously, from what I've described so far, one thing is lacking: gameplay. As an intent of being critical of modern days gaming, it doesn't escape being a mediocre third person shooter. That implies a game in which taking cover is prevalent, turning it sometimes into a silly war of waiting for the enemy's head to come out of cover. Worst, weapon's sound is terribly weak, which makes you think that you are wielding toys rather than tools of death.
The game still carry weird bugs, especially sound missing during cutscenes.
It also has a multiplayer mode which I didn't even bother playing, feeling it would undermine the whole point of the game; a co-op mode has also been added.
The Bottom Line
It's been now more than 6 months that I have finished the game. It is no longer on my hard-drive by lack of place. But I still remember it fairly well, among some of its most emblematic lines. Few games can say that. This is a game that tried to be different. You won't find glory or satisfaction. But it is a game that must be played, and a game which really should spawn more of its kind rather than the dull Call Of Duty clones that are everywhere now.
Windows · by Alaedrain (3442) · 2013
The game's opening credits include your configured screen name below the caption Special Guest. This could be meant to remind the player that playing the game will kind of make him/her an active participant in the story.
- Deutscher Entwicklerpreis 2012
- Best Action Game
- Best Story
- Best German Game
- Best Graphic
- Best Console Game
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Game added by Sciere.
Game added July 1, 2012. Last modified February 9, 2024.