DescriptionTitanic: Adventure Out of Time is an open-ended first-person adventure game set on the doomed maiden voyage of the HMS Titanic. The player takes the role of Frank Carlson, a disgraced British secret service agent. His career having ended after he failed in a mission on board the HMS Titanic, he now lives in a small apartment, surrounded by mementos of his past. Somehow, however, Carlson is thrown backward into his past to April of 1912, giving the player an opportunity to change the events on board the doomed ship. While the player is not able to avert the sinking of the Titanic, they are able to influence not only Frank's timeline but that of the other passengers on board the ship and, indeed, the progression of subsequent human history. As a result, details of the game's plot are affected by the player's actions, which can result in one of any number of significant or minutely different endings.
The game is a puzzle-solving adventure game which utilizes a simple, point-and-click system in order for the player to interact with the world. While the game is played in the form of a traditional adventure game, it expands on this established system by constructing its game play around the idea of a continuous, transitory world. While the player still progresses through the game primarily through solving puzzles and interacting with other characters it presents these interactions as taking place within an active, malleable world. Characters, for instance, periodically move about the ship, and can be found in different portions of the ship during different times of day as they pursue their lives apart from the player.
Puzzles are similarly tied to this progression of time, and players may choose to pursue plot lines how ever they think is best, influencing both the plot and other puzzles within the game, allowing them to completely overlook or pass over entire puzzles and story points. Early in the game, for instance, the player is asked to locate an item hidden by another character. If they're able to discover its location early enough, they can take the item from its hiding spot before someone else does. If they're sidetracked by other characters within the world, or in some other way too slow in locating the object, the hiding spot will be empty and the plot will accommodate this development. It is important to note, however, that the game does not progress in real-time as other adventures, such as The Last Express, do. Rather, time progresses due to the player solving a puzzle or in some other way advancing the game.
In addition to the traditional puzzles within the game, there are also mini-games which the player can participate in either for fun or to influence the plot, such as poker and fencing.
The game is presented using 3D graphics, although the player still moves through the game by shifting from screen to screen, similar in style to the movement found in other adventure titles such as Riven. The bottom of the screen features a nautically-themed interface featuring a life preserver (the menu), a pocket watch (which represents the in-game time), a rolled piece of parchment (a map of the ship), and a leather case (the inventory).
- "Titanic: Une aventure hors du temps" -- French title
- "Titanic: Odwróć Bieg Historii" -- Polish title
- "Titanic: Eine interactive Reise" -- German title
- "Titanic: Avontuur in de Tijd" -- Dutch title
Part of the Following Groups
- Gameplay feature: Multiple endings
- Setting: Belle Époque
- Theme: RMS Titanic
- Visual technique / style: Live-action cutscenes
|Although dated, it certainly is a neat little package||Windows||Reborn_Demon (124)|
|Once upon a time Adventure games were still trying to be innovative||Windows||CBMan (219)|
|A brilliant adventure game||Windows||Dean Cuthbert (3)|
|Excellent Game and Graphics||Windows||Robert Paige (2)|
|All Game Guide||Macintosh||1998||90|
|Gameplay (Benelux)||Windows 3.x||Mar, 1997||80 out of 100||80|
|Gameplay (Benelux)||Windows||Mar, 1997||80 out of 100||80|
|Game Revolution||Windows||Jun 05, 2004||B-||67|
|PC Jeux||Windows||Jun, 1997||64 out of 100||64|
|Reset||Windows||May, 1997||6 out of 10||60|
|Computer Gaming World (CGW)||Windows 3.x||Feb, 1997||60|
|PC Games (Germany)||Windows||Mar, 1998||57 out of 100||57|
|Power Play||Windows||Apr, 1997||52 out of 100||52|
|Topic||# Posts||Last Post|
|A classic!||4||Zeppin (8335)
Sep 21, 2009
|Installing on newer Macs?||2||BurningStickMan (17727)
Apr 19, 2009
|Insall under Vista||2||DJP Mom (11110)
Jan 27, 2008
TriviaTitanic: Adventure Out of Time managed to sell more than 100,000 copies in its first two months alone. The title ultimately sold in excess of a million copies.
Related Web Sites
- Hints for Titanic (These hints will help you solve it without spoiling the whole game.)
- Interview with Titanic's Producer (An interview with Andrew Nelson, the producer of and writer for Titanic, about the production of the game and the development of its characters and setting (Jan. 16th, 1998). )
- RMS Titanic Sets Sail Again (A Business Wire article about the game's release. (November 12th, 1996))
- Sail On the Titanic and Never Get Wet (An article in The Augusta Chronicle about Titanic: Adventure Out of Time's release and production. The company that created it, Cyberflix, is also discussed. (November 9th, 1996))
- Titanic - A Dedicated Fanblog (A blog which intends to keep information about the title available to modern gamers. It provides additional details about the game, as well as puzzle solutions for the 1996 title (Spoilers).)
- Titanic Interactive Tour Guides (All ten of the interactive tour guides, formerly available for download from the official website, at the information resource site Titanic-Titanic.)
- Titanic: Review and Walkthrough (A short review of Adventure Out of Time at Balmoral Software, which is followed by a detailed walkthrough of the game, illustrated by screenshots and maps from within the game itself (Nov. 26th, 1996).)
- Titanic-Titanic: A Walkthrough (A walkthrough of the game at the online Titanic resource, Titanic-Titanic, which is prefaced by a series of general tips intended to mitigate player confusion and frustration during the experience.)
- Zarf's Review (A Macintosh review of Adventure Out of Time by Andrew Plotkin (June, 1999).)