Tony Hawk: Shred
Description
Tony Hawk: Shred is the eleventh main game in the skateboarding series and it is the successor to Tony Hawk: Ride that introduced motion controls as the main means to control the skateboard. Next to skateboarding Shred introduces a snowboarding element to the series with slope runs, big air and a half pipe. It also adds "Avatar" and "Mii" support on the Xbox 360 and Wii versions, respectively. Players use a "skateboard" controller to virtually ride, execute tricks, rack up points and bonuses in a physically interactive virtual environment. Players can interact with the environments alone, or choose multiplayer modes. The game comes with an updated skateboard peripheral, but it is also sold standalone and is compatible with the previous skateboard peripheral from Ride.
The different locations include New Orleans, Morocco, Greece, Hawaii, Melbourne, and the fictitious Huck Jam Park, and all courses have been turned into downhill-type events. The three main control modes have been extended with a fourth one, Casual Plus, as a mix of the on-rails mode with the self-correcting one to create a bordered path that allows for mistakes. The visuals have been turned into full cel-shaded design compared to the previous title, except for the Wii version that has a more realistic style.
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Credits (PlayStation 3 version)
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Reviews
Critics
Average score: 55% (based on 3 ratings)
Players
Average score: 2.1 out of 5 (based on 3 ratings with 1 reviews)
What A Way To Ruin The Tony Hawk Franchise, Activision.
The Good
What happened to Tony Hawk and its stagnant series? I don't know what's gotten into the company that Pitfall built. But with a skateboarding legend like the retired former X Games champ that spawned memorable games like Tony Hawk's Pro Skater's 1, 2, and 3, and Tony Hawk's Underground 2, things were pretty rough since it all started in 2009.
Activision tried its best with Tony Hawk: Ride and the game was a fall from grace much to its loyal fanbase. And it only gets much worse when they release Shred in 2010. It has a few good moments including unique levels, art design, and soundtrack.
The Bad
Shred also has a lot of miscalculated attempts to fall off guard with the use of the awful peripheral board. The board lets players learn special moves until you continue to fall off the half-pipe over and over again. Just the same as Ride, Shred has becomes a laughing stock of the series and flipping the board just won't help that much. Even more frustrating is that the series is put on hold after the bad reception and sluggish sales at about 3,000 copies worldwide marks the beginning of the end for this ailing brand.
The Bottom Line
Ride and Shred are both unplayable duds. So I would think it would be a great idea if Activision should stop the bleeding and reboot the franchise from scratch. It may sounded very strange, but I missed the old Tony Hawk Pro Skater and its counterparts from the early decade. Being as one of the greatest skateboarding gaming franchises ever, it needs to get back on its true form and hopefully it should revitalize the nature of its critics and fans how improving they have to show what it takes to be the master of the half-pipe.
PlayStation 3 · by Kadeem Gomez (31) · 2014
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Game added by Lee Almodovar.
Game added August 8, 2012. Last modified February 13, 2023.