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Atari ST
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Volfied is very similar to Qix -- the player takes control of an object whose purpose is to roam the screen, forming shapes and removing them from the play field. By way of reward, a picture is gradually revealed in the removed areas of the screen. The borders of the area which the player has not cleared become the border of the area the player's pointer can move along.

The player's object must avoid contact with any of the enemies which float around the screen, as this will weaken and eventually destroy it. Barriers limit which parts of the border boxes can be formed through. The goal is to clear 80% or more of the screen, and each additional percent adds bonus points.

This game allows for one or two player games in three difficulty levels, but offers no passwords or saved games across its numerous levels.


Volfied Atari ST Title screen
Volfied FM Towns The giant blue hand tries to kill me
Volfied Arcade Snowy terrain
Volfied Atari ST Level 2, with a big battleship

Alternate Titles

  • "Ultimate Qix" -- US/Brazilian Genesis title
  • "ヴォルフィード" -- Japanese spelling

Part of the Following Groups

User Reviews

Excellent. Difficult, but excellent Amiga *Katakis* (37494)
Good conversion of Taito's popular arcade game of the same name. DOS Clockwork (154)
If I could only keep my cool.. DOS Roedie (5227)
Another wonderful classic. DOS Tomer Gabel (4416)

The Press Says

Info Amiga Jan, 1992 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Retro Spirit Games Arcade Nov 08, 2012 9 Stars9 Stars9 Stars9 Stars9 Stars9 Stars9 Stars9 Stars9 Stars9 Stars 90
Amiga Power Amiga Dec, 1991 80 out of 100 80 Genesis Jul 07, 2008 8 out of 10 80
The Games Machine (UK) TurboGrafx-16 Mar, 1990 74 out of 100 74
Power Play Genesis Apr, 1991 72 out of 100 72
Amiga Action Amiga Dec, 1991 70 out of 100 70
Power Play Amiga Feb, 1992 64 out of 100 64
Power Play Commodore 64 Feb, 1992 64 out of 100 64
Amiga Joker Amiga Jan, 1992 42 out of 100 42


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The Volfied manual has instructions for loading the game both on ZX Spectrum and Amstrad CPC, but these versions were never released, even though the game itself was simple enough to stand a conversion to most 8-bit formats.
Contributed to by Marcin Ostrowski (32631), Sciere (234317), Kabushi (116474), Martin Smith (63197), gamewarrior (5067), Игги Друге (38168) and Tomer Gabel (4416)