Description
Sadwick is a clown but not a very happy one. He neither likes the circus nor his normal life and is always depressed. In addition, since a few days he's having nightmares. In them, a figure of light predicts that he will be responsible for the destruction of the world. But although Sadwick may not be very happy with his life, he isn't suicidal. So he decides to travel to the king's palace in Corona to prevent the destruction of world - at least that's what he thinks. At his side: the player and his only friend in the world, the caterpillar Spot.
In a traditional point & click-adventure way, the player moves Sadwick around the world, collects everything that isn't nailed to a wall, talks to the various NPCs scattered around the dozen of screens in each of the four acts and ultimately uses everything to solve the many riddles in the game to move the story forward. This includes combining items, dialogue-puzzles and even a few mini-games including a chess-challenge. Spot also plays a big part in solving many riddles, as he can transform himself into five forms. Once the player has unlocked these forms by solving specific riddles during the course of the game, Spot can spit fire, make himself as weighty as a rock or as flat as a fluke which is especially useful, if the player needs someone on the other side of a door. For a short period of time near the end of the game, the player will even take solely control the little fellow.
Although the game features a very detailed comic-graphic it isn't a gagfest but more of a fairy-tale. The humor is subtle and the laughs come mostly from Sadwicks cynical comments and his own misfortune making it a more mature adventure-experience.
Alternate Titles
- "Les Chroniques de Sadwick : The Whispered World" -- French title
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Trivia
The game has no traditional software copy protection. The box contains a set of three twelve-sided dice with symbols instead of numbers. At the start-up of the game, the player is prompted with a picture of these three dice with all sides blank except for two. The center-side facing towards the player is marked with an "?" while one of the others has a symbol on it. The player's task is to use his real dice, turn it around until the side with the corresponding symbol is on the exact position as shown on the screen and then enter the symbol from the side the "?" in the picture is on. Once he has successfully entered all three symbols, the game starts normally.
This procedure has to be done at every start-up of the game.
This entry to the MobyGames database was contributed by
Sicarius
(46747) on Aug 25, 2009.