Description
In Age of Empires II : Age of Kings (AOK as it is commonly called) you take control of one of thirteen civilizations, including the Chinese, Goths, Britons, and Vikings, among others. You start with a handful of villagers and, through expansion and careful handling of your economy, you can advance up to the point where powerful war machines and well trained masses of troops will be at yours to make and control.
There are three distinct ways to play, one of which the object is to hunt and kill the other player(s) king, however there are a lot of options for each, anywhere from what type of map to start on (including coastal, gold rush, arabia, and rivers) to what the maximum amount of units are allowed.
You can also play online at the Zone vs up to seven other players, or via a TCP/IP connection.
Alternate Titles
- "帝国时代II:帝王时代" -- Chinese title (simplified)
- "世紀帝國 II:帝王世紀" -- Chinese title (traditional)
- "AOK" -- Informal title
- "AoE2" -- Common abbreviation
Part of the Following Groups
User Reviews
The Press Says
| Gamezilla |
Oct 26, 1999 |
95 out of 100 |
95 |
| Power Unlimited |
Oct, 1999 |
9.1 out of 10 |
91 |
| GameLand |
Oct, 1999 |
9 out of 10 |
90 |
| PC Zone |
Aug 13, 2001 |
9 out of 10 |
90 |
| Christ Centered Game Reviews |
Jun 01, 2005 |
     |
90 |
| PC Gameplay (Benelux) |
Nov, 1999 |
89 out of 100 |
89 |
| JeuxVideoPC.com |
Oct 07, 2001 |
17 out of 20 |
85 |
| CyberJoy |
Jan 18, 2000 |
4.2 out of 5 |
84 |
| WomenGamers.com |
Nov 02, 1999 |
8.25 out of 10 |
82 |
| ESC Magazine |
Oct 15, 1999 |
8 out of 10 |
80 |
Forums
There are currently no topics for this game.
Trivia
Dry dock technology decreases the amount of gold a trade cog brings back home. The reduction can be at least 33% in some cases.
It seems to be balanced with the ship speed increase so that the productivity of trade cogs remains about the same as before dry dock research. In some cases I had slightly better gold income (gold/second) before the research of dry docks than after. I did not make a thorough testing with many different distances, but what I did was test it in a deathmatch game too, to be sure it does happen in real games.
Source - From a post by SimMayor realsimmayor@geocities.com
on the AoE2.com forum
http://www.coolboard.com/frame.cfm/mb=902460962910918