Description
Arx was a once a prosperous place. However, after one night the sun of the world of Exosta never rose again, and the blistering cold forced their inhabitants into the dwarf mines. There, a new city was built, and humans, trolls and dwarfs lived along peacefully, until the scarce resources proved to be too few for everyone. The animosity started to build up, and conflict between races ensued.
The player starts the game dazed out, being dragged into a cell by a troll. Where is he? Why did he end up there?
Who is he? With only that in mind, the adventure starts...
The unofficial sequel to
Ultima Underworld Series, Arx Fatalis is a first person RPG (which means combat, exploration and interaction are all seen by the eyes of the player) played on a gigantic underground world connected by tunnels and ladders. As most places lack light sources, players can take advantage of the darkness to stealthily move in the shadows, or be forced to use torches to lighten up a room to search for some object or find their way in a path. One of the unique aspects of the game is the spell-casting system, where the player uses the mouse (or the directional pad in the Xbox version), to draw the rune of a particular spell. The most complex spells can be performed by combining runes.
Alternate Titles
- "地城守护者" -- Chinese title (simplified)
- "Arx Fatalis. Последний бастион" -- Russian title
- "Arx Fatalis: Return to the Underground" -- German title
Part of the Following Groups
User Reviews
The Press Says
| Jeuxvideo.com |
Sep 25, 2002 |
19 out of 20 |
95 |
| Thunderbolt Games |
Jun 01, 2004 |
9 out of 10 |
90 |
| PC Gameplay (Benelux) |
Nov, 2002 |
87 out of 100 |
87 |
| GameZone |
Nov 26, 2002 |
8.3 out of 10 |
83 |
| PC Games (Germany) |
Jul 12, 2002 |
83 out of 100 |
83 |
| PC Gamer UK |
Dec, 2002 |
82 out of 100 |
82 |
| Quandary |
Feb, 2003 |
     |
80 |
| ToTheGame |
Dec 05, 2002 |
8 out of 10 |
80 |
| Deaf Gamers |
2002 |
6.5 out of 10 |
65 |
| Adrenaline Vault, The (AVault) |
Feb 13, 2003 |
     |
50 |
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