DescriptionJane's Combat Simulations: Attack Squadron is a WWII flight simulator based in the European theater. There are two campaigns: an Allied campaign and an Axis campaign. Fourteen flyable aircraft are included: the standard fighters such as the Spitfire, P-38, Mustang, BF-109, etc., as well as a number of bombers and even the German jet fighter, the ME-262. Each aircraft features a fully-modeled and authentically detailed cockpit. The terrain and play area include all of Europe and Britain using actual satellite-mapped terrain data.
Each mission has the player flying one aircraft in a squadron, and he can issue orders to his wingmen. Missions include patrol, intercept, ground support, and strategic bombing. One of the main features is the ability, in bombers, for the player to switch positions between pilot, nose gunner, tail gunner, side gunners, belly turret, top turret, and bombardier. This is especially fun in multiplayer mode, as several players can man a bomber while others try to shoot it down.
The game is modifiable with new skins and models. Additionally, a mission editor is available for players to create their own missions.
Part of the Following Groups
- Aircraft: B-17 Flying Fortress
- Aircraft: Messerschmitt Bf 109
- Aircraft: Messerschmitt Me 262
- Aircraft: P-38 Lightning
- Aircraft: P-51 Mustang
- Aircraft: Supermarine Spitfire
- Historical conflict: World War II
- Jane's Combat Simulations
- Jane's Combat Simulations Fighters series
There are no reviews for this game.
The Press Says
|GameStar (Germany)||May, 2002||83 out of 100||83|
|Gamesmania||May 22, 2002||82 out of 100||82|
|Imperium Gier||May 07, 2002||7.3 out of 10||73|
|4Players.de||May 28, 2002||69 out of 100||69|
|GameSpy||May 04, 2002||68 out of 100||68|
|Svenska PC Gamer||Jun, 2002||65 out of 100||65|
|Computer Gaming World (CGW)||Jul, 2002||60|
|Adrenaline Vault, The (AVault)||Jun 29, 2002||50|
|PC Games (Germany)||Jun 12, 2002||42 out of 100||42|
There are currently no topics for this game.
DevelopmentJane's Attack Squadron was one of the final projects being worked on at Looking Glass Studios when they folded in early 2000. Being nearly completed, the developers fought to get EA to put the finishing touches on the game. but since they were shutting down their sim division it seemed as if the game would never see the light of day.
In the end it's release was a small miracle for flight sim fans, as developer Mad Doc Software first hired most of the ex-LG staffers that were working on the project and then, via a partnership with publishing house Xicat, got the rights for both Jane's license and the rights to the unfinished game Looking Glass had been working on.
Mad Doc Software Core Team: