The game world is divided into five different levels, each having its own atmosphere, and it's not always clear if something is happening on the grounds of the sanitarium or in the delusional mind of the protagonist. Both movement of Max and picking up items are done with the mouse. Puzzles are mostly inventory-related, with a few machine and lever puzzles. There are also a few action sequences, but even when the player dies, the game can be continued without any penalty. Talking to various NPCs will teach the player about their bizarre surroundings.
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ASC Games did an excellent job at portraying what life is really like inside an asylum, and it wouldn't take long for players to be hooked; and like Countdown, the entire game doesn't take place in an asylum. Each chapter in the game has players accomplishing tasks that may or may not be related to the flashbacks they have, and the music suits the situation that they are in. The flashbacks are scary, especially the ones toward the end of the game. Finally, it is nice to be certain characters in the game, especially if players are tired of playing the same one all the time.
An interesting, but unfortunately very eclectic experience by Straw Hubert (33)
The beginning of the game is very good and unique, but as it progresses, it becomes more and more annoying and I quite frankly finished it just because I knew I was almost at the end.
Nevertheless, I heartily recommend giving "Sanitarium" a try - but if you can manage that, stop playing after the end of the Mansion segment. You'll have a gaming experience to remember and save yourself a lot of disappointment.
Sanitarium is much more than a game, it's an obsession by Ricardo Ramirez (2)
This game must be in your games collection. If you don't have it, you better get it !!!