Description
Sid Meier's Civilization V is the fifth game in this long-lived series, placing the player in control of a nascent civilization at the dawn of time and challenging them to rise to global dominance, through peaceful or military means. Beginning with a single settler to found a city, players are tasked with exploring their surroundings, growing their empire, researching new technologies to aid them, and negotiating with other, rival civilizations - trading with them, forming alliances and pacts, or waging war.
While the basic concepts of Civilization V are broadly similar to previous games in the series, some major changes have been made. Chief among these is a change from the squares-based map of all previous Civilization games to a hexagon-based system; now, moving in a diagonal offers the same movement as in any other direction (as opposed to a squares-based system, where a diagonal is strictly faster than either vertically or horizontally). In addition, religions have been removed from the game, while the policies system - allowing the player to customise their rule, gaining various perks or bonuses - has been significantly overhauled, requiring players to purchase policies with culture. Ranged units have also been tweaked, allowing archers to bombard enemy units or cities from afar.
Alternate Titles
- "文明帝國 V" -- Chinese spelling (traditional)
- "Цивилизация 5" -- Russian informal spelling
Part of the Following Groups
User Reviews
The Press Says
| Gaming Nexus |
Sep 17, 2010 |
A |
100 |
| GameFocus |
Oct 04, 2010 |
9.8 out of 10 |
98 |
| Bit-Tech |
Sep 21, 2010 |
9 out of 10 |
90 |
| GameSpot |
Sep 22, 2010 |
9 out of 10 |
90 |
| Gamer.no |
Sep 27, 2010 |
9 out of 10 |
90 |
| Game Freaks 365 |
Oct 13, 2010 |
8.8 out of 10 |
88 |
| ComputerGames.ro |
Oct 13, 2010 |
87 out of 100 |
87 |
| Jeuxvideo.com |
Sep 24, 2010 |
17 out of 20 |
85 |
| Absolute Games (AG.ru) |
Oct 06, 2010 |
83 out of 100 |
83 |
| 1UP |
Sep 22, 2010 |
C |
50 |
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