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DescriptionThe most noticeable change in the fourth main game in the series comes through the new graphics, now in full 3D. The basic goal remains the same: build the ultimate city. You do this by balancing funding of community services with taxes, transit fares, and other forms of income.
But now you have more options. The new god mode tools allow you to sculpt a realistic terrain in seconds. And now disasters won't happen in random locations, you choose where to unleash them. There are all new buildings, and the gameplay is a bit more challenging this time: you have to actually start small, the way a real city is developed, or you'll run out of money. You can also import people from The Sims and insert them into your city, and have them give you feedback.
Your advisors are improved. They too are in full 3D, and they won't annoy you as much. They will provide you with helpful advice, and you can listen to them or annoy them to the point that they all turn into llamas. Literally.
SimCity 4 also lets you control your neighboring cities. Low demand for industry? Go next door and build some houses. Then connect the two cities with roads, and soon residents of your neighbor will want jobs. The game stays true to its predecessors, while adding new features and improvements.
- "模拟城市4" -- Chinese spelling (simplified)
- "SC4" -- Common abbreviation
Part of the Following Groups
|A difficult but engrossing game.||Matt Kracht (7)|
|Slow but beautiful||Paranoid Opressor (167)|
|The best Simcity game yet!||JL3001 (20)|
The Press Says
|Adrenaline Vault, The (AVault)||Feb 25, 2003||100|
|PC Gameplay (Benelux)||Jan, 2003||90 out of 100||90|
|PC Zone Benelux||Feb, 2003||88 out of 100||88|
|PC Action||Dec 16, 2002||82 out of 100||82|
|PC Games (Germany)||Jan 03, 2003||80 out of 100||80|
|Computer Gaming World (CGW)||Mar, 2003||80|
|Joystick (French)||Jan, 2003||8 out of 10||80|
|GameStar (Germany)||Jan, 2003||79 out of 100||79|
|FiringSquad||Jan 27, 2003||71 out of 100||71|
|Netjak||Dec 03, 2003||7 out of 10||70|
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TriviaContrary to popular belief, the graphical perspective of SimCity 4 is actually trimetric rather than isometric, meaning none of the three visible sides of an object are equally viewable. SimCity 2000 and 3000 had dimetric perspectives, meaning the sides are equally visible, but the top is less visible. There has never been an isometric SimCity.
Related Web Sites
- NZMac Review -- A (largely) unscored review of the Macintosh version of the game by NZMac, a New Zealand Apple site (Nov. 03, 2003).
- Simtropolis -- Large fansite with a lot of information and downloads.
- Urban Planning For Fun and Simoleons -- An Apple Games article (archived on the author's webpage) about the Macintosh version of SimCity 4, with commentary being provided by Producer Sean Decker (July, 2003).
Zack Green (1015) added SimCity 4 (Windows) on Dec 21, 2002
Other platforms contributed by Corn Popper (69531)
Alex Bilyk, Alexander Peck, Andrew Willmott, Avery Lee, Charles Jordan, Colin Andrews, David Bunch, Ed Nanale, Eric Grundstrom, Justin Graham, Kevin O'Hare, Nick Schipano, Patrick McCarthy, Paul Wilkinson, Richard Reed, Roland Vilette, Talin, Vasyl TsvirkunovEngingeering Interns: