SimCity 2000

aka: Draco, SC2000, SC2K, SimCity 2000: Der ultimative Städte-Simulator, SimCity 2000: La Super-Simulation D'Urbanisme, SimCity 2000: Symulator Buddwy I Rozwoju Miasta, SimCity 2000: The Ultimate City Simulator
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Description official descriptions

SimCity 2000 is the successor to the city simulation game Sim City. You are once again the mayor, but this time you can fully customize the terrain before building your city. The graphics are isometric, whereas the original had graphics displayed in a top-down fashion.

This title adds numerous features over the original such as the ability of building "light" zones, subways, hospitals, colleges, zoos, and arcos which are actually cities in cities. You can now give names to places, and your city is surrounded by neighboring towns with which you can trade goods. Finally, instead of the poll in the first game, you now have the option of reading several newspapers to get an idea of your progress.


  • Sim City 2000 - Alternate spelling
  • סים סיטי 2000 - Hebrew spelling
  • シムシティー2000 - Japanese spelling
  • 模拟城市2000 - Simplified Chinese spelling

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Credits (DOS version)

75 People (64 developers, 11 thanks) · View all



Average score: 81% (based on 55 ratings)


Average score: 3.8 out of 5 (based on 305 ratings with 9 reviews)

Another Maxis classic

The Good
Nice graphics, a lot to do.

The Bad
Nothing to do once youn have filled the map.

The Bottom Line
Another love-it-or-hate-it game from Maxis. If you like Simulations, this game is GREAT. If you don't, don't get it. Manage a city, fill the map, make the citizens happy.

DOS · by MiG Attack (8) · 2000

Never cared much for this one.

The Good
I don't exactly know why it is that I dislike this game and most other people don't, but it must have something to do with it being a lot less addictive than the original SimCity was.

The only really good thing about this game is its great eye-candy, especially when considering the year it came out. However, this is also a minus. Read on.

The Bad
The graphics are excellent, but the engine is horribly slow; the game simply crawled on my old 386 and didn't do a hell of a lot better on my 486. It was horribly jumpy and completely unplayable. The game is unnecessarily complex and makes use of a badly designed interface (a lot less intuitive than the trusty interface of the first game). The gameplay is inconsistant and unexpectable - you may find yourself doing almost the exact same thing on two different games, win one and lose the other. Does that make a lot of sense? Not really. In addition, the natural calamities should have been more developed (i.e. behave less eratically), and the mouse controls should be improved a whole lot - they tend to lose mark every now and then and are not very precise either.

The Bottom Line
In short, just not a very good game, but since most people seem to like it you may find it to your own liking.

DOS · by Tomer Gabel (4539) · 2000

The best of the Sim City bunch

The Good
The game has just a really cool concept. Yeah, that concept was obviously present before, since this is a sequel, but it was the first version of SC that I was exposed to... so I might be a little biased.

You also get sweet little perks and incentives along the way, as you reach population goals. For instance, your citizens endow you with a mansion when your town hits 2,000 residents. These cool little bonuses keep you striving to make your city bigger and bigger.

The option to create your own map is great, choosing exactly where you want there to be hills, trees, and bodies of water. I always enjoyed doing fun, fantasy things like creating a small island that would eventually house my mayor's mansion and statue.

The game was really created with a good sense of humor, and that's one of its best features. The comical nature of your town's newspapers make for a good laugh now and then - the game's writers created a kind of "mad libs" style for articles, with random words being placed into serious sounding reports... so reading them as actual news can be quite hilarious! Newspapers also keep tabs on how your population feels about pollution, crime, etc.

The Bad
After awhile, you do hit the wall on your city and find yourself filling up your map just for the sake of it. The true fun is when you're founding your new city and struggling to make it profitable and efficient, so once you've accomplished that, it becomes simply about repeating the formula over and over again until every square of available real estate is populated.

The game is really easy. There seems to be a make-or-break point in each city where you're barely making any money, hardly affording one square of electrical line... and then suddenly you're making money hand-over-fist and your biggest problem is maintaining your police stations (one of every corner, practically!) and choosing which expensive amenity to add to your city next... smooth sailing from here on. There's not much that makes one game of SC2000 different from the next.

There's quite a number of ways the developers could have expanded the game... It would've been really cool to be able to interact with neighboring cities (trade, tourism, sports rivalries) or to have more control over your citizens.

I usually stop playing once arcologies are invented, the game really ceases to be fun at that point for me. Tearing up the "normal" parts of your city to create these space age monstrosities takes away any sense of realism you may feel about your city.

The worst part of the game has to be the limited life span of every single power plant you build (except wind turbines). Whether your plant is solar, nuclear, or coal - it will explode 50 years after being built. If you have the funds in your bank, the game automatically deducts it from your total and re-builds the plant itself, but if not, you have to deal with angry blacked-out citizenry and figure out a way to scrape together thousands of simolians, quick! By the time you've filled your map up, you have so many power plants built that it becomes flat-out annoying to deal with. Not so much a challenge, just endlessly annoying!

Other nuisances that take up too much of your time is dealing with water shortages (building water pump after water pump, year after year) and having to put police stations on nearly every corner just to keep crime in check.

The Bottom Line
This game is a lot of fun, but like any sim game, can get old after awhile... as you figure out patterns and strategies that work every time, or hit the point where your city becomes profitable and the early challenges disappear.

If you're fan of sim games, you have to give this one a try...

Windows · by Condemned (71) · 2009

[ View all 9 player reviews ]


Subject By Date
Bull Moose Katie Cadet (9959) Oct 6th, 2015


1001 Video Games

SimCity 2000 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.


SimCity 2000 is viewed from a dimetric rather than isometric perspective. This means that two sides of an object are at the same angle, while the other is not.


Few gamers must have noticed that trees actually multiply in this game. Leave the game running for a few days at top speed with all automatic functions, a surplus budget and disabled disasters and you'll see the results. This leaves the game in a useless state as environmental activists complain each time you to try to build something on a square.


  • Computer Gaming World
    • November 1996 (15th anniversary issue) – #12 Hardest Computer Game
  • Electronic Entertainment
    • March 1994 – Editors' Choice Awards: Best Game (Honorable Mention)
  • Electronic Gaming Monthly
    • March 1997 (Issue 92) - Strategy Game of the Year (multiplatform) (Readers' Choice)
  • PC Gamer
    • April 2000 - #20 in the "Readers All-Time Top 50 Games" poll
    • April 2005 - #29 in the "50 Best Games of All Time" list
  • Power Play
    • Issue 02/1995 – Best Simulation in 1994

Information also contributed by PCGamer77 and Zack Green

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Contributors to this Entry

Game added by IJan.

PlayStation 3 added by Picard. PS Vita added by Charly2.0. SNES added by PCGamer77. Game Boy Advance, PlayStation added by Kartanym. PSP added by Foxhack. SEGA Saturn added by Kohler 86. Acorn 32-bit, OS/2 added by Kabushi. Amiga added by Martin Smith. Nintendo 64 added by Adam Baratz. Macintosh added by Terok Nor. PC-98, Windows Mobile added by Игги Друге. FM Towns added by Unicorn Lynx. Windows added by Ronald Diemicke. Windows 3.x added by Denis Grangé.

Additional contributors: Olivier Masse, Xantheous, Unicorn Lynx, Jeanne, Shoddyan, Cabeza2000, //dbz:, Steven Tsao, Alaka, monkeyislandgirl, Havoc Crow (formerly JudgeDeadd), formercontrib, Crawly, Patrick Bregger, FatherJack, firefang9212.

Game added January 2nd, 2000. Last modified September 24th, 2023.