- SimCity 2000 (1994 on DOS, 1995 on Macintosh, PC-98)
Description official descriptions
SimCity 2000 is the successor to the city simulation game Sim City. You are once again the mayor, but this time you can fully customize the terrain before building your city. The graphics are isometric, whereas the original had graphics displayed in a top-down fashion.
This title adds numerous features over the original such as the ability of building "light" zones, subways, hospitals, colleges, zoos, and arcos which are actually cities in cities. You can now give names to places, and your city is surrounded by neighboring towns with which you can trade goods. Finally, instead of the poll in the first game, you now have the option of reading several newspapers to get an idea of your progress.
- Sim City 2000 - Alternate spelling
- סים סיטי 2000 - Hebrew spelling
- シムシティー2000 - Japanese spelling
- 模拟城市2000 - Simplified Chinese spelling
Credits (DOS version)
75 People (64 developers, 11 thanks) · View all
|Graphics / Artwork|
|Additional Graphics / Artwork|
|[ full credits ]|
Average score: 81% (based on 54 ratings)
Average score: 3.8 out of 5 (based on 305 ratings with 9 reviews)
Nothing really. Everyone thought the original SimCity was great and, yes, it was fun. But Maxis just didn't tickle my nosehair right when it came around with SC2000. True, the graphics is much better and the game is more complex, but it was not more fun. Maybe the "SimCity" concept could only be pushed so far.
I got bored by it even before the shrink wrap came off.
The Bottom Line
Another one for you gaming archeologists. But if you were serious about digging dead bones, you should really go for the original SimCity instead. But whatever you do, STAY AWAY from SimAnt!!!
DOS · by Yeah Right (50) · 2000
The graphics were the same from the computer version, which was good. Sounds were OK and the gameplay is mediocre.
TERRIBLE, TERRIBLE controls. But this is a Game Boy Advance game, you would expect a game like Sim City 2000 to have poor controls on a Game Boy Advance.
There is no music except for that terrible song that plays in the main menu.
There is only one save file. What the heck is up with that!? This isn't a computer where hard drive space is taken up when you save cities!
The Bottom Line
If Maxis did the developing, it would have been much, much, better. A whole lot better.
Get the Windows version( or Macintosh, for you Apple people).
Game Boy Advance · by J W (103) · 2009
I don't exactly know why it is that I dislike this game and most other people don't, but it must have something to do with it being a lot less addictive than the original SimCity was.
The only really good thing about this game is its great eye-candy, especially when considering the year it came out. However, this is also a minus. Read on.
The graphics are excellent, but the engine is horribly slow; the game simply crawled on my old 386 and didn't do a hell of a lot better on my 486. It was horribly jumpy and completely unplayable. The game is unnecessarily complex and makes use of a badly designed interface (a lot less intuitive than the trusty interface of the first game). The gameplay is inconsistant and unexpectable - you may find yourself doing almost the exact same thing on two different games, win one and lose the other. Does that make a lot of sense? Not really. In addition, the natural calamities should have been more developed (i.e. behave less eratically), and the mouse controls should be improved a whole lot - they tend to lose mark every now and then and are not very precise either.
The Bottom Line
In short, just not a very good game, but since most people seem to like it you may find it to your own liking.
DOS · by Tomer Gabel (4539) · 2000
|Bull Moose||Katie Cadet (9959)||Oct 6th, 2015|
1001 Video Games
SimCity 2000 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
SimCity 2000 is viewed from a dimetric rather than isometric perspective. This means that two sides of an object are at the same angle, while the other is not.
Few gamers must have noticed that trees actually multiply in this game. Leave the game running for a few days at top speed with all automatic functions, a surplus budget and disabled disasters and you'll see the results. This leaves the game in a useless state as environmental activists complain each time you to try to build something on a square.
- Computer Gaming World
- November 1996 (15th anniversary issue) – #12 Hardest Computer Game
- Electronic Entertainment
- March 1994 – Editors' Choice Awards: Best Game (Honorable Mention)
- Electronic Gaming Monthly
- March 1997 (Issue 92) - Strategy Game of the Year (multiplatform) (Readers' Choice)
- PC Gamer
- April 2000 - #20 in the "Readers All-Time Top 50 Games" poll
- April 2005 - #29 in the "50 Best Games of All Time" list
- Power Play
- Issue 02/1995 – Best Simulation in 1994
Related Sites +
- MobyGames ID: 657
- Wikipedia (en)
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Contributors to this Entry
Game added by IJan.
PlayStation 3 added by Picard. PS Vita added by Charly2.0. SNES added by PCGamer77. Game Boy Advance, PlayStation added by Kartanym. PSP added by Foxhack. SEGA Saturn added by Kohler 86. OS/2, Acorn 32-bit added by Kabushi. Amiga added by Martin Smith. Nintendo 64 added by Adam Baratz. Macintosh added by Terok Nor. PC-98, Windows Mobile added by Игги Друге. FM Towns added by Unicorn Lynx. Windows added by Ronald Diemicke. Windows 3.x added by Denis Grangé.
Additional contributors: Olivier Masse, Xantheous, Unicorn Lynx, Jeanne, Shoddyan, Cabeza2000, //dbz:, Steven Tsao, Alaka, monkeyislandgirl, Havoc Crow (formerly JudgeDeadd), formercontrib, Crawly, Patrick Bregger, FatherJack, firefang9212.
Game added January 2nd, 2000. Last modified September 24th, 2023.