DescriptionIt seems that the relationship between Tex Murphy, the private investigator in post-apocalyptic San Francisco, and his sweetheart Chelsee finally entered a happy phase. Tex is going on a date with Chelsee, they talk about their feelings and their future, and Chelsee asks Tex to tell her the story of his first case as a PI. This is where the player begins the game - as young Tex, still an idealist, full of energy and with none of the ironic bitterness of his later years.
A beautiful girl enters his office. Her name is Sylvia Linsky, and she asks him to investigate a case. Her father, Carl Linsky, has apparently committed suicide. But although there seems to be nothing suspicious in the circumstances of his death, Sylvia tells Tex she is convinced it was a murder. Tex's first investigation, which will influence his entire life, is about to begin.
The general storyline of Overseer is similar to that of Mean Streets, the first game in Tex Murphy series, but it is told in a much more detailed way; gameplay style and locations are for the most part completely different. The gameplay system is similar to the one first implemented in Under a Killing Moon. The player can move around in a fully 3D environment, which can be viewed from different positions and angles at any time. Dialogues and cutscenes feature live actors. There are a number of puzzles to solve in Overseer, but in-game help is available if players find them too difficult.
Part of the Following Groups
- Enhanced remakes
- Premier Collection releases
- Setting: City - San Francisco
- Tex Murphy series
- Visual technique / style: Live-action cutscenes
|The end of the road for one of the greatest series ever!||William Shawn McDonie (1088)|
|Once Upon a Time...||MAT (98103)|
|Power Unlimited||Sep, 1998||8.2 out of 10||82|
|Adrenaline Vault, The (AVault)||Mar 30, 1998||80|
|Adventure Gamers||Sep 10, 2004||80|
|Power Play||Apr, 1998||79 out of 100||79|
|GameStar (Germany)||Mar, 1998||78 out of 100||78|
|PC Player (Germany)||Apr, 1998||77 out of 100||77|
|PC Action||Jun 17, 1998||70 out of 100||70|
|GameSpot||Apr 06, 1998||6.3 out of 10||63|
|Computer Gaming World (CGW)||Jun, 1998||60|
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Production and DevelopmentA piece of trivia how it actually came to production and development of "Tex Murphy: Overseer"...
(excerpt taken from chat with Aaron Conners, Chris Jones, and Doug Vandegrift that was held on Monday, June 2nd, 2003)
Aaron Conners said...
CJ and I were well into the design of "Trance" when Intel approached us about doing a small game to bundle with their new computer. They promised to fund our new project, but it would have to done in 9 months (start to finish). As most of you know, that's not nearly enough time to do a full game. Anyway, we took the bait and did Overseer -- Chris thought it would be easier to retell a story than create one from scratch, though we pretty much rewrote the whole thing anyway. So we ended up doing this game to feature new DVD technology, but the technology didn't work right, so we get lambasted, and then Intel changed its marketing strategy and ended up not bundling Overseer with their computers.
We scrambled to make Overseer a decent game and released it, but it was an uphill battle from Day 1. We didn't lose any money on the project, but our numbers looked terrible (especially for those who compared TMO straight across with Pandora and UKM). And with the sales numbers looking like a spiral jetty into oblivion, it's been impossible to get anyone to believe that a new Tex game would sell. There's the whole story in a nutshell.
It's all about the numbers. Don't blame Intel. It certainly wasn't intentional on their part. It was just a bad situation all the way around. Luckily, like disco, I think the Adventure genre has come full circle. And we're gonna boogie on down!
Related Web Sites
- Hints for Overseer (These hints will help you solve the game without spoiling it for you.)
- Tex Murphy Web Ring (Webring for all Tex Murphy related sites)
- Unoffical Tex Murphy Site (Go here to get all the scoop on everyones favorite PI.)