80
MobyRank
100 point score based on reviews from various critics.
3.8
MobyScore
5 point score based on user ratings.

Description

It seems that the relationship between Tex Murphy, the private investigator in post-apocalyptic San Francisco, and his sweetheart Chelsee finally entered a happy phase. Tex is going on a date with Chelsee, they talk about their feelings and their future, and Chelsee asks Tex to tell her the story of his first case as a PI. This is where you begin to play the game - as young Tex, still an idealist, full of energy and with none of the ironic bitterness of his later years.

A beautiful girl enters his office. Her name is Sylvia Linsky, and she asks him to investigate a case. Her father, Carl Linsky, has apparently committed suicide. But although there seems to be nothing suspicious in the circumstances of his death, Sylvia tells Tex she is convinced it was a murder. Tex' first investigation, that will influence his entire life, is about to begin...

The general story line of "Overseer" is the same as in Mean Streets, the first game in Tex Murphy series, but it is told in a much more detailed way, and the gameplay system is similar to those of Under a Killing Moon and The Pandora Directive. You move around in a fully 3D environment, which you can view from different positions and angles at any time. Dialogues and cut-scenes feature live actors. There are plenty of hard puzzles to solve in "Overseer", but in-game help is available if you find them too difficult.

Part of the Following Groups


Merchant Title   Price  
GOG
Tex Murphy 1+2 $5.99  
Tex Murphy: Under a Killing Moon $9.99  
Tex Murphy: The Pandora Directive $9.99  
Tex Murphy: OverSeer $9.99  
ebay.com
Tex Murphy: Overseer    
amazon.com
Tex Murphy: Overseer    
Not an American user?

User Reviews

The best Tex Murphy story in the hardest Tex Murphy game Unicorn B. Lynx Bronze Star Contributing Member (53164) 4.33 Stars4.33 Stars4.33 Stars4.33 Stars4.33 Stars
The end of the road for one of the greatest series ever! William Shawn McDonie Bronze Star Contributing Member (1164) 5 Stars5 Stars5 Stars5 Stars5 Stars
Once Upon a Time... MAT Bronze Star Contributing Member (34845) 4.83 Stars4.83 Stars4.83 Stars4.83 Stars4.83 Stars

The Press Says

Just Adventure 2000 A 100
Adventure Classic Gaming Apr 09, 1998 5 out of 5 100
JeuxVideoPC.com Nov 20, 2004 17 out of 20 85
Power Unlimited Sep, 1998 8.2 out of 10 82
PC Gameplay (Benelux) Jun, 1998 82 out of 100 82
Adventure Gamers Sep 10, 2004 4 Stars4 Stars4 Stars4 Stars4 Stars 80
PC Player (Germany) Apr, 1998 77 out of 100 77
PC Games (Germany) May 06, 1998 73 out of 100 73
PC Action Jun 17, 1998 70 out of 100 70
GameSpot Apr 06, 1998 6.3 out of 10 63

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Trivia

A piece of trivia how it actually came to production and development of "Tex Murphy: Overseer"...

(excerpt taken from chat with Aaron Conners, Chris Jones, and Doug Vandegrift that was held on Monday, June 2nd, 2003)

Aaron Conners said...
CJ and I were well into the design of "Trance" when Intel approached us about doing a small game to bundle with their new computer. They promised to fund our new project, but it would have to done in 9 months (start to finish). As most of you know, that's not nearly enough time to do a full game. Anyway, we took the bait and did Overseer -- Chris thought it would be easier to retell a story than create one from scratch, though we pretty much rewrote the whole thing anyway. So we ended up doing this game to feature new DVD technology, but the technology didn't work right, so we get lambasted, and then Intel changed its marketing strategy and ended up not bundling Overseer with their computers.

We scrambled to make Overseer a decent game and released it, but it was an uphill battle from Day 1. We didn't lose any money on the project, but our numbers looked terrible (especially for those who compared TMO straight across with Pandora and UKM). And with the sales numbers looking like a spiral jetty into oblivion, it's been impossible to get anyone to believe that a new Tex game would sell. There's the whole story in a nutshell.

It's all about the numbers. Don't blame Intel. It certainly wasn't intentional on their part. It was just a bad situation all the way around. Luckily, like disco, I think the Adventure genre has come full circle. And we're gonna boogie on down!



This entry to the MobyGames database was contributed by MAT Bronze Star Contributing Member (34845) on May 19, 2000.
 

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