80
MobyRank
100 point score based on reviews from various critics.
3.4
MobyScore
5 point score based on user ratings.

Description

Some years after the Strider Wars, humanity has resumed its expansion into space. On the rough frontier, it falls to the Terran Colonial Authority to maintain peace and order among the outlying colonies and outposts. TCA Marshal John Dalton and the crew of his ship, the Atlantis, patrol this dangerous sector of space when several distress calls lead to the discovery of alien artifacts with unique properties. Soon, the hunt for these artifacts is on between several alien factions as well as human corporations and their mercenary forces, with the TCA and their allies caught in the middle.

The first-person shooter Unreal II, while a sequel to Unreal, has no direct connection to the first game except being set in the same universe (with the Skaarj from Unreal and the Liandri Corporation from Unreal Tournament being major enemy factions). The player controls John Dalton through a dozen missions, taking place in such locations as the dense jungle of a tropical planet, a research facility on a frozen moon, the insides of a planet-sized living organism, the home world of an insectoid machine civilization, as well as a huge starship.

The weapon arsenal consists of more than a dozen guns. Standard types include pistols, an assault rifle, shotgun, and sniper rifle. Some heavier ones are a flame thrower, as well as rocket and grenade launchers, with the grenade launcher being able to use six different ammunition types, including fragmentation, EMP and smoke grenades. Available in later missions are weapons adapted from alien technologies. These include various energy guns, a biological weapon that creates living spiders that attack enemies, and an autonomous floating orb that either seeks out and attacks enemies or circles around the player in point defense. As in other Unreal titles, each weapon has two different firing modes.

Missions are usually of the run-and-gun type, but there are exceptions. Several levels include defense assignments where either a position must be held for a certain time or a character be kept alive. These levels usually include additional tools such as energy barriers and automated turrets that can be placed by the player in any location. Sometimes, AI-controlled characters will be there to help out the player as well. In that case they can be given orders on which sector to defend or patrol, for example.

The story of the game is told through a variety of means: besides in-engine cutscenes, there is a lot of radio chatter during a mission; in fact, it's not unusual for mission objectives to completely change due to story developments. Between missions, Dalton can wander freely about the Atlantis and chat with his crew, going into their personal backstories as well as more details about the main plot.

Alternate Titles

  • "虚幻II:觉醒" -- Chinese spelling (simplified)
  • "Unreal 2" -- Informal title

Part of the Following Groups


Merchant Title Platform Price  
Amazon
Unreal 2: The Awakening Windows $0.01  
GOG
Unreal 2: The Awakening SE $9.99  
Unreal Gold $9.99  
ebay.com
Unreal II: The Awakening    
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User Reviews

A pretty, entertaining shooter that requires little investment jTrippy (63) 3.29 Stars3.29 Stars3.29 Stars3.29 Stars3.29 Stars
Eye Candy (Gameplay Sold Separately) Richard Cramden (7) unrated
Am I the only one who really enjoyed this game? kbmb Bronze Star Contributing Member (399) 3.88 Stars3.88 Stars3.88 Stars3.88 Stars3.88 Stars
Under-rated FPS and a decent Coda for the Legend developers. Scott Monster Bronze Star Contributing Member (912) 4.14 Stars4.14 Stars4.14 Stars4.14 Stars4.14 Stars
An impressive tech demo thinly disguised as a game. Sycada (175) 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars
This game is exactly like Jell-O. Lucas Schippers (59) unrated
Great to look at, nice guns to shoot with, but sadly not much to explore Dave Billing (18) 3.43 Stars3.43 Stars3.43 Stars3.43 Stars3.43 Stars
This is not actually a game Paranoid Opressor (167) 1.75 Stars1.75 Stars1.75 Stars1.75 Stars1.75 Stars
A review, one year after the hype. Der.Archivar Bronze Star Contributing Member (673) 4.57 Stars4.57 Stars4.57 Stars4.57 Stars4.57 Stars
A little disappointment Shalom Raz (55) unrated

The Press Says

Game Informer Magazine Mar, 2003 9.5 out of 10 95
PC Zone Benelux Mar, 2003 90 out of 100 90
Gamesmania Feb 19, 2003 86 out of 100 86
JeuxVideoPC.com 2003 17 out of 20 85
Play.tm Feb 22, 2003 81 out of 100 81
UOL Jogos Feb 07, 2003 4 Stars4 Stars4 Stars4 Stars4 Stars 80
GameSpot (Belgium/Netherlands) Feb 10, 2003 78 out of 100 78
ActionTrip Feb 04, 2003 75 out of 100 75
GameSpot Feb 03, 2003 7.3 out of 10 73
Absolute Games (AG.ru) Feb 05, 2003 65 out of 100 65

Forums

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Trivia

The Seagoat, the alien, bunny-like pet that shows up on the player's ship during mid-game, was created very early on in development and originally thought to be a huge, bovine creature that could inhabit one of the alien worlds in the game. During development, the name "Seagoat" started to stick for the creature, and it was greatly reduced in size and given the role of cute, slightly weird pet.


This entry was contributed by Kartanym Bronze Star Contributing Member (10835) and Riley Beckham (285)
 

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