DescriptionFollowing the Border Worlds conflict of Wing Commander IV, the galaxy is once more at peace. Colonel Christopher Blair, hero of the Confederation has transferred into the Naval Forces. Blair helps design the TCS Midway, a state-of-the-art multi-role carrier that will help keep order during the Confederation's new peacetime. The luxury of peace allows Confed to retire many older pilots and assign younger pilots to piloting roles. Lance Casey and his friend Max "Maestro" Garrett are two such pilots, fresh from the academy, transferred aboard the TCS Midway along with several others for its maiden voyage along the borders of Confed Space. But soon into the mission, the Midway intercepts a distress call from the Kilrathi, the remains of a race of cat-like warriors who lost the war with the Confederation...
Wing Commander: Prophecy is a space combat simulator. Players take the role of Lance Casey on his new assignment aboard the ship. The player can click various hotspots aboard the ship to engage in non-interactive FMV conversations with shipboard personnel. By entering the briefing room, players can receive full instructions on their next mission.
Space Combat begins by launching from the TCS Midway carrier, and are displayed as first-person perspective inside the cockpit, similar to the rest of the Wing Commander series. Mission objectives vary between escort duties, patrol missions, search and destroy or defense of the TCS Midway herself. Depending on the ship being flown for the particular mission, the player will be able to switch between guns, missiles, torpedoes and mines with which to combat the enemy. The player, as wing commander, can give orders to nearby wingmen and communicate with any other ship. After each mission, the player must return to dock with the TCS Midway and will receive a mission performance rating.
- "银河飞将5：世纪的预言" -- Chinese spelling (Simplified)
- "Wing Commander V" -- Informal title
Part of the Following Groups
- 3D Engine: BlueRoses
- Genre: Simulation - Space combat
- Visual technique / style: Live-action cutscenes
- Wing Commander series
- Wing Commander universe
|Electric Games||1998||93 out of 100||93|
|PC Games (Germany)||Jan 07, 1998||90 out of 100||90|
|Gameplay (Benelux)||Dec 30, 1997||90 out of 100||90|
|Game Over Online||Jan 01, 1998||90 out of 100||90|
|PC Joker||Jan, 1998||87 out of 100||87|
|Power Play||Jan, 1998||87 out of 100||87|
|GameSpot||Dec 16, 1997||8.6 out of 10||86|
|GameStar (Germany)||Jan, 1998||86 out of 100||86|
|Gamesmania.de||1997||85 out of 100||85|
|Pelit||Feb, 1998||83 out of 100||83|
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DevelopmentThis is the first Wing Commander which was not directed by Chris Roberts.
ExtrasIncluded with some boxes was the Wing Commander Universe map/poster. There is no indication of it being included anywhere on the cover and it may be a bonus only for the first batch of copies. The German "Electronic Arts CD ROM Classics" re-release also contains the map.
MultiplayerWing Commander: Prophecy was never intended to have multiplayer. This is according to Billy Cain, who made the statement during a presentation entitled "Developers are from Jupiter, Marketers are from Saturn: Learn the Secret Codes for Working with a Marketing Team" at Game Developers' Conference (GDC) 2005. According to Cain, at some point, the marketing department asked that multiplayer be added as a feature to the game, and pre-emptively began mentioning it in project advertisements. However the development team had never had any time, or even intention to implement multiplayer features of any kind. As a result, Wing Commander: Prophecy shipped for PC without multiplayer.
SoundtrackThere is a soundtrack available for this game released by EDEL Ameria Records (http://www.edel.de). Billing itself as "music inspired by the game" the cd features licensed material from Industrial/ dance bands like KMFDM, Rammstein, Fear Factory, Juno Reactor, Junkie XL, Paradise Lost, Eskimos & Egypt, Brooklyn Bounce and completely original material from Die Krupps, Das Ich, Project Pitchfork and Cobalt 60.
The in-game techno music are actually completely original "instrumental" tracks composed specifically for the game by Cobalt 60. But they do not appear in the soundtrack cd, they can only be found in the
TrilogyOrigin intended Wing Commander Prophecy to have two sequels within the same story continuum named Revelation and Apocalypse.
- Computer Gaming World
- March 1998 (Issue #164) – Space Sim Game of the Year
- PC Player (Germany)
- Issue 01/1999 – Best Space Action Game in 1998
Related Web Sites
- Prophecy Game Boy Advance Site (Official website of the Wing Commander Prophecy Game Boy Advance port.)