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Wizard's Crown

MobyRank MobyScore
Apple II
...
2.8
Atari ST
...
2.8
DOS
...
3.8
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Description

Wizard's Crown is a fantasy role-playing game in which the player creates a party of up to eight adventurers and takes them on a quest to retrieve a magical crown from a wizard named Tarmon, who sealed himself and the crown in his laboratory five hundred years ago.

The game features tactical battles, during which the player navigates the party members in turns over the battlefield. Different weapons demonstrate unique characteristics; for example, spears can attack two squares away, flails ignore the enemy's shields, and axes have a chance of breaking them completely. Shields are used to defend against frontal attacks and those coming from whatever side the shield is equipped on. The player can opt to skip these details and have the battle proceed automatically.

Experience gained by characters is spent on skills, attributes and life points. Unlike in most comparable games, classes and their unique abilities are not assigned to the characters, but must instead be "bought" by using intelligence points. The classes are Thief, Ranger, Fighter, Priest and Sorcerer; any of those can be combined with another one for a single character.

Weapons can be imbued with various enhancements. Magical weapons inflict elemental damage (called "injuries" in the game); "Plus" weapons cause extra bleeding, which may affect the character's health, making him faint; "Life Blast" weapons can kill a character in such a way that he cannot be resurrected afterwards.

Screenshots

Wizard's Crown DOS The Crossed Swords Inn -- your base of operations.
Wizard's Crown Atari ST Fighting with spiders
Wizard's Crown Commodore 64 Fighting thugs
Wizard's Crown DOS Overhead view -- the main "travelling" view for the game.

Part of the Following Group

User Reviews

A fantastic combat, magic, and character development system make this one of the best RPG's of the 80's. DOS Droog (463)
Not an overly in-depth storyline, but gameplay is fun. DOS Mirrorshades2k (273)

The Press Says

Happy Computer Commodore 64 Nov, 1986 85 out of 100 85
ACE (Advanced Computer Entertainment) Atari 8-bit Jun, 1989 516 out of 1000 52

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Trivia

This game is quite flexible in terms of character creation, particularly in the area of character classes. In essence, you can multi-class your characters as much as you'd like (keeping in mind that this will cause slower development). It would be possible for you to design a character as a Warrior-Priest-Ranger-Wizard-Thief... if you had the patience for it!
Contributed to by wishbringer (5552), Kabushi (122027), Yakumo (422) and Belboz (6553)