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Zool

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Description

His name is Zool, and he is a gremlin-like creature from another dimension. He is forced to land on the Earth, but his sole goal is to attain the prestigious ranking of a Ninja. To do that, Zool will have to travel through six worlds, each divided into three stages, defeat his enemies, and prove himself worthy of that title.

Zool is a fast-paced side-scrolling platformer. The protagonist can run, jump, climb walls, and shoot enemies. Power-ups for Zool are scattered across the levels. These include life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" makes imitates the original's motions a few seconds after he performs them.

In the options menu the player can change the difficulty and the game speed (two times), the number of continues, and the background music (rock or funk).

Screenshots

Zool DOS Mommy, it's a bouncy castle!
Zool Amiga Starting sequence (AGA version only)
Zool DOS Floating high on soundwaves. Must be light music.
Zool Amiga Title screen

Alternate Titles

  • "זול" -- Hebrew spelling
  • "Zool no Yume Bōken" -- Japanese title
  • "Zool: Ninja of the "Nth" Dimension" -- European title (Amiga/DOS)
  • "Zool AGA" -- English Amiga A1200-specific release title
  • "ZOOLのゆめぼうけん" -- Japanese spelling

Part of the Following Groups

User Reviews

It Zucks DOS Zovni (9332)
So-so platformer with nothing to distinguish it from a thousand others. Amiga Gary Smith (65)
Perhaps the most over-hyped Amiga game ever; mediocre at best Amiga Martin Smith (63067)

Critic Reviews

GamePro (US) Genesis Mar, 1994 4.5 out of 5 90
GamePro (US) SNES Feb, 1994 4.5 out of 5 90
Amiga Games Amiga Oct, 1992 87 out of 100 87
ASM (Aktueller Software Markt) DOS Jun, 1993 10 out of 12 83
Amiga Joker Amiga CD32 Nov, 1993 83 out of 100 83
PC Joker DOS Apr, 1993 78 out of 100 78
Joypad Game Boy Feb, 1994 76 out of 100 76
Sega-16.com Genesis Jun 04, 2012 7 out of 10 70
Power Play DOS May, 1993 55 out of 100 55
Power Unlimited Amiga CD32 Sep, 1994 5.3 out of 10 53

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Trivia

Advertising

Zool was the very first Amiga game to feature heavy product placement. Liberally spread throughout the levels (and even more so in the AGA release) were Chupa Chups lollipops and logos (designed by Salvador Dali, no less)...

Zool

On the game's release, many reviewers referred to Zool as an ant. Gremlin later issued a press release claiming to be from the leader of a body representing ants, complaining about the misrepresentation of their hard-working and gentle species.

Awards

  • Amiga Joker
    • Issue 02/1993 – Best Dexterity Game of 1992 (Readers' Vote)
Information also contributed by Martin Smith
Contributed to by Famine3h (298), Bock (156), Mike Chilton (12), Kabushi (132976), Martin Smith (63067), Игги Друге (44687), Cor 13 (172994), MAT (93582), *Katakis* (37874), quizzley7 (21180) and Rantanplan (1686)