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Description

His name is Zool, and he is a gremlin-like creature from another dimension. He is forced to land on the Earth, but his sole goal is to attain the prestigious ranking of a Ninja. To do that, Zool will have to travel through six worlds, each divided into three stages, defeat his enemies, and prove himself worthy of that title.

Zool is a fast-paced side-scrolling platformer. The protagonist can run, jump, climb walls, and shoot enemies. Power-ups for Zool are scattered across the levels. These include life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" makes imitates the original's motions a few seconds after he performs them.

In the options menu the player can change the difficulty and the game speed (two times), the number of continues, and the background music (rock or funk).

Screenshots

Zool Amiga Music World - the keyboard. I tried to play a little silly melody, but Zool is fast and it's not so completely easy to land on the key you need...
Zool DOS Sweet World boss: the evil hum-bugger.
Zool Game Gear Climbing like a real ninja ant
Zool Genesis "Good God!" gasped Gerald "Look at the size of that cookie!"

Promo Images

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Alternate Titles

  • "זול" -- Hebrew spelling
  • "Zool no Yume Bōken" -- Japanese title
  • "Zool: Ninja of the "Nth" Dimension" -- European title (Amiga/DOS)
  • "Zool AGA" -- English Amiga A1200-specific release title
  • "ZOOLのゆめぼうけん" -- Japanese spelling

Part of the Following Groups

User Reviews

It Zucks DOS Zovni (10650)
So-so platformer with nothing to distinguish it from a thousand others. Amiga Gary Smith (65)
Perhaps the most over-hyped Amiga game ever; mediocre at best Amiga Martin Smith (66812)

Critic Reviews

Amiga Computing Amiga Nov, 1992 97 out of 100 97
ST Action Atari ST Oct, 1993 91 out of 100 91
GamePro (US) SNES Feb, 1994 4.5 out of 5 90
GamePro (US) Genesis Mar, 1994 4.5 out of 5 90
ST Format Atari ST Oct, 1993 89 out of 100 89
Amiga Games Amiga Oct, 1992 87 out of 100 87
ASM (Aktueller Software Markt) Amiga Oct, 1992 10 out of 12 83
ASM (Aktueller Software Markt) Genesis Mar, 1994 10 out of 12 83
Power Unlimited Game Boy Feb, 1994 8 out of 10 80
Power Unlimited Amiga CD32 Sep, 1994 5.3 out of 10 53

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Trivia

Advertising

Zool was the very first Amiga game to feature heavy product placement. Liberally spread throughout the levels (and even more so in the AGA release) were Chupa Chups lollipops and logos (designed by Salvador Dali, no less)...

Commodore 64 version

A C64 conversion was planned with Gremlin Graphics showing initial interest, but they decided against it as they were moving away from the C64 scene at that time.

Zool

On the game's release, many reviewers referred to Zool as an ant. Gremlin later issued a press release claiming to be from the leader of a body representing ants, complaining about the misrepresentation of their hard-working and gentle species.

Awards

  • Amiga Joker
    • Issue 02/1993 – Best Dexterity Game of 1992 (Readers' Vote)
Information also contributed by Martin Smith
Contributed to by Famine3h (409), Bock (175), Mike Chilton (11), Kabushi (206986), Martin Smith (66812), Игги Друге (46453), Oleg Roschin (181560), MAT (185132), Katakis | カタキス (39505), quizzley7 (21723) and Rantanplan (1826)