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His name is Zool, and he is a gremlin-like creature from another dimension. He is forced to land on the Earth, but his sole goal is to attain the prestigious ranking of a Ninja. To do that, Zool will have to travel through six worlds, each divided into three stages, defeat his enemies, and prove himself worthy of that title.

Zool is a fast-paced side-scrolling platformer. The protagonist can run, jump, climb walls, and shoot enemies. Power-ups for Zool are scattered across the levels. These include life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" makes imitates the original's motions a few seconds after he performs them.

In the options menu the player can change the difficulty and the game speed (two times), the number of continues, and the background music (rock or funk).


Zool Genesis The Beginning
Zool Atari ST Second title screen
Zool Amiga Music World - Looks like an ambush by walking drums (AGA version)
Zool Amiga Toy World Boss - Maxie the Robot

Alternate Titles

  • "זול" -- Hebrew spelling
  • "Zool no Yume Bōken" -- Japanese title
  • "Zool: Ninja of the "Nth" Dimension" -- European title (Amiga/DOS)
  • "Zool AGA" -- English Amiga A1200-specific release title
  • "ZOOLのゆめぼうけん" -- Japanese spelling

Part of the Following Groups

User Reviews

It Zucks DOS Zovni (9366)
So-so platformer with nothing to distinguish it from a thousand others. Amiga Gary Smith (65)
Perhaps the most over-hyped Amiga game ever; mediocre at best Amiga Martin Smith (63168)

The Press Says

Amiga Action Amiga Jul, 1992 96 out of 100 96
GamePro (US) SNES Feb, 1994 4.5 out of 5 90
ST Format Atari ST Oct, 1993 89 out of 100 89
Amiga Dream Amiga CD32 Dec, 1993 83 out of 100 83
Amiga Joker Amiga Oct, 1992 83 out of 100 83
Svenska Hemdatornytt Amiga Nov 12, 1992 82 out of 100 82
GamePro (US) Game Gear May, 1994 4 out of 5 80
PC Games (Germany) DOS May, 1993 76 out of 100 76
PC Player (Germany) DOS Jun, 1993 69 out of 100 69
High Score SNES Aug, 1994 3 out of 5 60


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Zool was the very first Amiga game to feature heavy product placement. Liberally spread throughout the levels (and even more so in the AGA release) were Chupa Chups lollipops and logos (designed by Salvador Dali, no less)...


On the game's release, many reviewers referred to Zool as an ant. Gremlin later issued a press release claiming to be from the leader of a body representing ants, complaining about the misrepresentation of their hard-working and gentle species.


  • Amiga Joker
    • Issue 02/1993 – Best Dexterity Game of 1992 (Readers' Vote)
Information also contributed by Martin Smith
Contributed to by Famine3h (298), Bock (156), Mike Chilton (12), Kabushi (121034), Martin Smith (63168), Игги Друге (40132), אולג 小奥 (168604), MAT (70549), *Katakis* (37795), quizzley7 (21214) and Rantanplan (1711)