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His name is Zool, and he is a gremlin-like creature from another dimension. He is forced to land on the Earth, but his sole goal is to attain the prestigious ranking of a Ninja. To do that, Zool will have to travel through six worlds, each divided into three stages, defeat his enemies, and prove himself worthy of that title.

Zool is a fast-paced side-scrolling platformer. The protagonist can run, jump, climb walls, and shoot enemies. Power-ups for Zool are scattered across the levels. These include life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" makes imitates the original's motions a few seconds after he performs them.

In the options menu the player can change the difficulty and the game speed (two times), the number of continues, and the background music (rock or funk).


Zool Game Boy Title Screen
Zool Game Gear Watch out, Mr. Bassett's!
Zool DOS Torches in a wooden world? The carelessness!
Zool Genesis "Good God!" gasped Gersld "Look at the size of that pineapple ring"

Alternate Titles

  • "זול" -- Hebrew spelling
  • "Zool no Yume Bōken" -- Japanese title
  • "Zool: Ninja of the "Nth" Dimension" -- European title (Amiga/DOS)
  • "Zool AGA" -- English Amiga A1200-specific release title
  • "ZOOLのゆめぼうけん" -- Japanese spelling

Part of the Following Groups

User Reviews

It Zucks DOS Zovni (9334)
So-so platformer with nothing to distinguish it from a thousand others. Amiga Gary Smith (65)
Perhaps the most over-hyped Amiga game ever; mediocre at best Amiga Martin Smith (63062)

The Press Says

GamePro (US) Genesis Mar, 1994 4.5 out of 5 90
ST Format Atari ST Oct, 1993 89 out of 100 89
Amiga Joker Amiga Oct, 1992 83 out of 100 83
Amiga Dream Amiga CD32 Dec, 1993 83 out of 100 83
Svenska Hemdatornytt Amiga Nov 12, 1992 82 out of 100 82
PC Joker DOS Apr, 1993 78 out of 100 78
Power Play Amiga Nov, 1992 75 out of 100 75
Sega Force Genesis Feb 23, 1994 72 out of 100 72
Player One Genesis Dec, 1993 65 out of 100 65
Power Play DOS May, 1993 55 out of 100 55


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Zool was the very first Amiga game to feature heavy product placement. Liberally spread throughout the levels (and even more so in the AGA release) were Chupa Chups lollipops and logos (designed by Salvador Dali, no less)...


On the game's release, many reviewers referred to Zool as an ant. Gremlin later issued a press release claiming to be from the leader of a body representing ants, complaining about the misrepresentation of their hard-working and gentle species.


  • Amiga Joker
    • Issue 02/1993 – Best Dexterity Game of 1992 (Readers' Vote)
Information also contributed by Martin Smith
Contributed to by Famine3h (298), Bock (156), Mike Chilton (12), Kabushi (131936), Martin Smith (63062), Игги Друге (44660), Cor 13 (172558), コナン (91470), *Katakis* (37859), quizzley7 (21202) and Rantanplan (1686)