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His name is Zool, and he is a gremlin-like creature from another dimension. He is forced to land on the Earth, but his sole goal is to attain the prestigious ranking of a Ninja. To do that, Zool will have to travel through six worlds, each divided into three stages, defeat his enemies, and prove himself worthy of that title.

Zool is a fast-paced side-scrolling platformer. The protagonist can run, jump, climb walls, and shoot enemies. Power-ups for Zool are scattered across the levels. These include life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" makes imitates the original's motions a few seconds after he performs them.

In the options menu the player can change the difficulty and the game speed (two times), the number of continues, and the background music (rock or funk).


Zool Genesis Boss
Zool DOS Sweet World boss: the evil hum-bugger.
Zool Atari ST Time for a bonus level
Zool Amiga Tool World - Big bug can split into two smaller bugs (AGA version)

Alternate Titles

  • "זול" -- Hebrew spelling
  • "Zool no Yume Bōken" -- Japanese title
  • "Zool: Ninja of the "Nth" Dimension" -- European title (Amiga/DOS)
  • "Zool AGA" -- English Amiga A1200-specific release title
  • "ZOOLのゆめぼうけん" -- Japanese spelling

Part of the Following Groups

User Reviews

It Zucks DOS Zovni (9316)
So-so platformer with nothing to distinguish it from a thousand others. Amiga Gary Smith (65)
Perhaps the most over-hyped Amiga game ever; mediocre at best Amiga Martin Smith (62978)

Critic Reviews

Amiga Format Amiga Oct, 1992 95 out of 100 95
Amiga Format Amiga Jun, 1993 85 out of 100 85
Power Unlimited Game Boy Feb, 1994 8 out of 10 80
PC Joker DOS Apr, 1993 78 out of 100 78
Video Games Game Boy Nov, 1993 75 out of 100 75
Mega Fun Genesis Dec, 1993 74 out of 100 74
Sega Force Genesis Feb 23, 1994 72 out of 100 72
Play Time Amiga Nov, 1992 71 out of 100 71
Play Time Genesis Apr 06, 1994 64 out of 100 64
Electronic Gaming Monthly (EGM) Genesis Jan, 1994 5.8 out of 10 58


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Zool was the very first Amiga game to feature heavy product placement. Liberally spread throughout the levels (and even more so in the AGA release) were Chupa Chups lollipops and logos (designed by Salvador Dali, no less)...

Commodore 64 version

A C64 conversion was planned with Gremlin Graphics showing initial interest, but they decided against it as they were moving away from the C64 scene at that time.


On the game's release, many reviewers referred to Zool as an ant. Gremlin later issued a press release claiming to be from the leader of a body representing ants, complaining about the misrepresentation of their hard-working and gentle species.


  • Amiga Joker
    • Issue 02/1993 – Best Dexterity Game of 1992 (Readers' Vote)
Information also contributed by Martin Smith
Contributed to by Famine3h (298), Bock (157), Mike Chilton (12), Kabushi (156702), Martin Smith (62978), Игги Друге (44993), Cor 13 (174142), MAT (129273), *Katakis* (38169), quizzley7 (21164) and Rantanplan (1684)