DescriptionHis name is Zool, and he is a gremlin-like creature from another dimension. He is forced to land on the Earth, but his sole goal is to attain the prestigious ranking of a Ninja. To do that, Zool will have to travel through six worlds, each divided into three stages, defeat his enemies, and prove himself worthy of that title.
Zool is a fast-paced side-scrolling platformer. The protagonist can run, jump, climb walls, and shoot enemies. Power-ups for Zool are scattered across the levels. These include life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" makes imitates the original's motions a few seconds after he performs them.
In the options menu the player can change the difficulty and the game speed (two times), the number of continues, and the background music (rock or funk).
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- "זול" -- Hebrew spelling
- "Zool no Yume Bōken" -- Japanese title
- "Zool: Ninja of the "Nth" Dimension" -- European title (Amiga/DOS)
- "Zool AGA" -- English Amiga A1200-specific release title
- "ZOOLのゆめぼうけん" -- Japanese spelling
Part of the Following Groups
- Advertising / Product tie-ins / Advergames
- Games with code-wheel copy protection
- Protagonist: Extraterrestrial / Alien
- Theme: Ninjas
- Zool series
|It Zucks||DOS||Zovni (10650)|
|So-so platformer with nothing to distinguish it from a thousand others.||Amiga||Gary Smith (65)|
|Perhaps the most over-hyped Amiga game ever; mediocre at best||Amiga||Martin Smith (66812)|
|Amiga Computing||Amiga||Nov, 1992||97 out of 100||97|
|ST Action||Atari ST||Oct, 1993||91 out of 100||91|
|GamePro (US)||SNES||Feb, 1994||4.5 out of 5||90|
|GamePro (US)||Genesis||Mar, 1994||4.5 out of 5||90|
|ST Format||Atari ST||Oct, 1993||89 out of 100||89|
|Amiga Games||Amiga||Oct, 1992||87 out of 100||87|
|ASM (Aktueller Software Markt)||Amiga||Oct, 1992||10 out of 12||83|
|ASM (Aktueller Software Markt)||Genesis||Mar, 1994||10 out of 12||83|
|Power Unlimited||Game Boy||Feb, 1994||8 out of 10||80|
|Power Unlimited||Amiga CD32||Sep, 1994||5.3 out of 10||53|
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AdvertisingZool was the very first Amiga game to feature heavy product placement. Liberally spread throughout the levels (and even more so in the AGA release) were Chupa Chups lollipops and logos (designed by Salvador Dali, no less)...
Commodore 64 versionA C64 conversion was planned with Gremlin Graphics showing initial interest, but they decided against it as they were moving away from the C64 scene at that time.
ZoolOn the game's release, many reviewers referred to Zool as an ant. Gremlin later issued a press release claiming to be from the leader of a body representing ants, complaining about the misrepresentation of their hard-working and gentle species.
- Amiga Joker
- Issue 02/1993 – Best Dexterity Game of 1992 (Readers' Vote)