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His name is Zool, and he is a gremlin-like creature from another dimension. He is forced to land on the Earth, but his sole goal is to attain the prestigious ranking of a Ninja. To do that, Zool will have to travel through six worlds, each divided into three stages, defeat his enemies, and prove himself worthy of that title.

Zool is a fast-paced side-scrolling platformer. The protagonist can run, jump, climb walls, and shoot enemies. Power-ups for Zool are scattered across the levels. These include life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" makes imitates the original's motions a few seconds after he performs them.

In the options menu the player can change the difficulty and the game speed (two times), the number of continues, and the background music (rock or funk).


Zool DOS Toy World boss: Maxie the Robot.
Zool Amiga Toy World Boss - Maxie the Robot
Zool Atari ST A level boss
Zool Amiga Intro sequence

Promo Images

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Alternate Titles

  • "זול" -- Hebrew spelling
  • "Zool no Yume Bōken" -- Japanese title
  • "Zool: Ninja of the "Nth" Dimension" -- European title (Amiga/DOS)
  • "Zool AGA" -- English Amiga A1200-specific release title
  • "ZOOLのゆめぼうけん" -- Japanese spelling

Part of the Following Groups

User Reviews

It Zucks DOS Zovni (9312)
So-so platformer with nothing to distinguish it from a thousand others. Amiga Gary Smith (65)
Perhaps the most over-hyped Amiga game ever; mediocre at best Amiga Martin Smith (62923)

Critic Reviews

Amiga Computing Amiga Nov, 1992 97 out of 100 97
ST Format Atari ST Oct, 1993 89 out of 100 89
The One Amiga Amiga CD32 Dec, 1993 82 out of 100 82
Play Time Genesis Nov, 1993 79 out of 100 79
Power Play Amiga Nov, 1992 75 out of 100 75
Video Games Game Boy Nov, 1993 75 out of 100 75
Video Games Genesis Feb, 1994 74 out of 100 74
Play Time Genesis Apr 06, 1994 64 out of 100 64
Electronic Gaming Monthly (EGM) Genesis Jan, 1994 5.8 out of 10 58
Play Time Game Boy Feb, 1994 56 out of 100 56


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Zool was the very first Amiga game to feature heavy product placement. Liberally spread throughout the levels (and even more so in the AGA release) were Chupa Chups lollipops and logos (designed by Salvador Dali, no less)...

Commodore 64 version

A C64 conversion was planned with Gremlin Graphics showing initial interest, but they decided against it as they were moving away from the C64 scene at that time.


On the game's release, many reviewers referred to Zool as an ant. Gremlin later issued a press release claiming to be from the leader of a body representing ants, complaining about the misrepresentation of their hard-working and gentle species.


  • Amiga Joker
    • Issue 02/1993 – Best Dexterity Game of 1992 (Readers' Vote)
Information also contributed by Martin Smith
Contributed to by Famine3h (298), Bock (157), Mike Chilton (12), Kabushi (162145), Martin Smith (62923), Игги Друге (44993), Oleg Roschin (174053), MAT (140134), *Katakis* (38192), quizzley7 (21159) and Rantanplan (1684)