John Barker

aka: John Lee Barker
Moby ID: 117175

Credits (38 credits on 22 games)

2017
Sphinx and the Cursed Mummy (Windows) Level Design
2016
Ghostbusters: Slime City (Android) Developed by EightPixelsSquare
2012
007: Legends (PlayStation 3) Design
2011
GoldenEye 007: Reloaded (Xbox 360) Design
GoldenEye 007: Reloaded (PlayStation 3) Design
Dead Space: Extraction (PlayStation 3) Quality Assurance
2010
GoldenEye 007 (Wii) Design
2009
Disney G-Force (PlayStation 2) Quality Assurance
Dead Space: Extraction (Wii) Quality Assurance
2008
Beijing 2008 (Xbox 360) Design
007: Quantum of Solace (PlayStation 2) Quality Assurance
2007
Disney Pirates of the Caribbean: At World's End (PlayStation 3) Design
2006
Ice Age 2: The Meltdown (Windows) Level Design
2005
Batman Begins (GameCube) Level Design
2003
Sphinx and the Cursed Mummy (GameCube) Level Design
2001
Hydro Thunder (Windows) QA
NBA Hoopz (Dreamcast) Quality Assurance
Disney's Atlantis: The Lost Empire (PlayStation) Quality Assurance
2000
007: The World Is Not Enough (Nintendo 64) Quality Assurance
Hydro Thunder (Nintendo 64) Quality Assurance
Disney's Tarzan (Nintendo 64) Tester
Crash Bash (PlayStation) Quality Assurance
1999
Duke Nukem: Zero Hour (Nintendo 64) Quality Assurance
Disney's Tarzan (PlayStation) Testers
1998
Mortal Kombat 4 (Nintendo 64) Testers
1997
Cruis'n World (Nintendo 64) Quality Approval