Akila Redmer
aka:
Akila J. Redmer,
A. J. Redmer,
AJ Redmer
Moby ID: 2872
Credits (80 credits on 41 games)
- by Role
- by Date
- by Moby Score
- by Genre
Business | |
---|---|
Age of Empires III (2005, Windows) | MGS Management |
RalliSport Challenge (2002, Windows) | Studio Manager |
RalliSport Challenge (2002, Xbox) | Studio Manager |
Loom (1990, DOS) | Director of Software Development |
Loom (1990, Amiga) | Director of Software Development |
Maniac Mansion (1989, Amiga) | Production Management |
Maniac Mansion (1989, Atari ST) | Production Management |
Zak McKracken and the Alien Mindbenders (1988, DOS) | Production Management |
Production | |
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Blue Dragon (2006, Xbox 360) | Executive Producers |
Phantom Dust (2004, Xbox) | Supervisors |
Magatama (2003, Xbox) | Supervisors (スーパーバイザー) (エージェイ レドマー) |
Dinonauts: Animated Adventures in Space (1995, Windows 3.x) | Executive Producer (as AJ Redmer) |
Defenders of Dynatron City (1992, NES) | Executive producers |
Falcon 3.0: Operation: Fighting Tiger (1992, DOS) | Executive Director of R&D |
Star Wars (1991, NES) | Producer |
SkyChase (1990, DOS) | Associate Producer |
Indiana Jones and the Last Crusade: The Action Game (1989, Amiga) | U.S. Technical Coordinator |
Pipe Dream (1989, DOS) | Director of Software Development |
Indiana Jones and the Last Crusade: The Action Game (1989, Commodore 64) | US Technical Coordinator |
Indiana Jones and the Last Crusade: The Action Game (1989, ZX Spectrum) | U.S. Technical Coordinator |
Indiana Jones and the Last Crusade: The Action Game (1989, Amstrad CPC) | U.S. Technical Coordinator (as A. J. Redmer) |
Indiana Jones and the Last Crusade: The Action Game (1989, DOS) | U.S. Technical Coordinator |
Maniac Mansion (1988, DOS) | Production Management |
Design | |
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Crystalis (2000, Game Boy Color) | Design Director |
Ridge Racer 64 (2000, Nintendo 64) | Game Director |
Bionic Commando: Elite Forces (2000, Game Boy Color) | Design Director |
Pokémon Puzzle League (2000, Nintendo 64) | Game Designers |
Indiana Jones and the Last Crusade: The Action Game (1994, Game Boy) | LucasArts Contribution to Design by (as Akila J. Redmer) |
Indiana Jones and the Last Crusade: The Action Game (1993, NES) | LucasArts Contribution to Design by (as Akila J. Redmer) |
Star Wars (1991, NES) | Original Game Design |
Night Shift (1991, ZX Spectrum) | Designed by |
Night Shift (1991, Amstrad CPC) | Designed by (as A. J. Redmer) |
Pipe Dream (1990, NES) | Adapted for Bullet-Proof Software and Lucasfilm Games by |
Night Shift (1990, DOS) | Designed by |
Night Shift (1990, Amiga) | Designed by |
Night Shift (1990, Commodore 64) | Designed by |
Pipe Dream (1990, Apple II) | by |
Pipe Dream (1990, ZX Spectrum) | Designed and Programmed by |
Pipe Dream (1989, DOS) | Adapted for Lucasfilms |
Pipe Dream (1989, DOS) | Original Creators (Assembly Line) |
Pipe Dream (1989, DOS) | Designed and Programmed by |
Pipe Dream (1989, Macintosh) | Created and Designed by |
Pipe Dream (1989, Commodore 64) | Designed by The Assembly Line |
Pipe Dream (1989, Amiga) | Designed by |
Pipe Dream (1989, Atari ST) | Designed and Programmed by |
Programming/Engineering | |
---|---|
Pipe Dream (1990, Game Boy) | Adapted for Bullet-Proof Software(TM) and Lucasfilm Games(TM) by |
Their Finest Hour: The Battle of Britain (1990, Amiga) | Director of Software Development |
Their Finest Hour: The Battle of Britain (1989, DOS) | Director of Software Development |
Quality Assurance | |
---|---|
Star Control II (1992, DOS) | Playtesting |
Secret Weapons of the Luftwaffe (1991, DOS) | Playtesting |
Star Control (1990, DOS) | Playtesting |
Their Finest Hour: The Battle of Britain (1990, Amiga) | Thanks to all the other playtesters, especially |
Their Finest Hour: The Battle of Britain (1989, DOS) | Other Playtesters |
Marketing | |
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Zak McKracken and the Alien Mindbenders (1988, Amiga) | Production Management |
Zak McKracken and the Alien Mindbenders (1988, Atari ST) | Production Management |
Creative Services | |
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SkyChase (1990, DOS) | Documentation |
SimCity Graphics Set 1: Ancient Cities (1990, DOS) | Documentation |
SimCity (1990, PC-98) | Documentation |
Thanks | |
---|---|
Lost Odyssey (2007, Xbox 360) | Special Thanks |
Fuzion Frenzy 2 (2006, Xbox 360) | Special Thanks |
N3: Ninety-Nine Nights (2006, Xbox 360) | Special Thanks |
Blinx 2: Masters of Time & Space (2004, Xbox) | Special Thanks |
RalliSport Challenge 2 (2004, Xbox) | Special Thanks |
Midtown Madness 3 (2003, Xbox) | Special Thanks |
N.U.D.E.@: Natural Ultimate Digital Experiment (2003, Xbox) | Microsoft |
Kakuto Chojin: Back Alley Brutal (2002, Xbox) | Special Thanks |
Blinx: The Time Sweeper (2002, Xbox) | The producers wish to thank the following |
Quantum Redshift (2002, Xbox) | Special Thanks |
Lode Runner 3-D (1999, Nintendo 64) | Nintendo Software Technology Corporation (AJ Redmer - Game Director) |
National Lampoon's Chess Maniac 5 Billion and 1 (1993, DOS) | Special Thanks To |
Loom (1992, TurboGrafx CD) | Thanks to |
SimCity Classic (1992, Windows 3.x) | Special Thanks To |
Loom (1991, FM Towns) | Thanks to (as Akila J. Redmer) |
RoboSport (1991, Windows 3.x) | Special Thanks |
Wordtris (1991, DOS) | Special Thanks to |
Loom (1990, Macintosh) | Thanks to |
SimCity Graphics Set 1: Ancient Cities (1990, DOS) | Special Thanks to |
SimCity (1989, Macintosh) | Special thanks to |
SimCity (1989, DOS) | Special Thanks To |
SimCity (1989, Amiga) | Special Thanks To |