Daniel Scott

aka: Dan Scott
Moby ID: 67362

Biography edit · view history

  • Core Design: Senior Programmer (August 1991 - September 2004)
  • Circle Studio: Senior Programmer (October 2004 - June 2007)
  • Eurocom: Programmer (July 2007 - October 2013)
  • PlayFusion: Visual Effects Artist / Programmer (July 2016 - September 2017)
  • DeeZee Records: CEO (since October 2000)
  • Amuzo: Senior Programmer (since August 2018)

Credited on 25 games

Displaying most recent · View all

007: Legends (2012, PlayStation 3) Programming
GoldenEye 007: Reloaded (2011, Xbox 360) Programming
GoldenEye 007: Reloaded (2011, PlayStation 3) Programming
GoldenEye 007 (2010, Wii) Programming
Vancouver 2010 (2010, Xbox 360) Programming
Beijing 2008 (2008, Xbox 360) Programming
Without Warning (2005, PlayStation 2) Programming
Lara Croft: Tomb Raider - The Angel of Darkness (2003, PlayStation 2) FX Programmer
Thunderstrike: Operation Phoenix (2001, PlayStation 2) Additional Front-End Programming
Lara Croft: Tomb Raider - Curse of the Sword (2001, Game Boy Color) Programming
Fighting Force 2 (1999, PlayStation) Programming
Ninja: Shadow of Darkness (1998, PlayStation) Additional Programmers
Machine Head (1996, PlayStation) Lead Programmer
BC Racers (1994, SEGA CD) Programmed by
Dragonstone (1994, Amiga) Product Support
Premiere (1994, Amiga CD32) Screenplay (Programmer)
Bubba 'N' Stix (1994, Amiga CD32) Testing
Astérix and the Great Rescue (1993, Genesis) Presentation Coding
Wonder Dog (1993, Amiga) Amiga Coding
Blastar (1993, Amiga) Intro and End Sequence Coding

[ full credits ]

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