Daniel Scott

aka: Dan Scott
Moby ID: 67362

Credits (48 credits on 26 games)

2012
007: Legends (PlayStation 3) Programming
2011
GoldenEye 007: Reloaded (PlayStation 3) Programming
GoldenEye 007: Reloaded (Xbox 360) Programming
2010
GoldenEye 007 (Wii) Programming
Vancouver 2010 (Xbox 360) Programming
2008
Beijing 2008 (Xbox 360) Programming
2005
Without Warning (PlayStation 2) Programming
Now That's What I Call a Music Quiz (DVD Player) Audio and SFX (credited as Dan Scott)
2003
Lara Croft: Tomb Raider - The Angel of Darkness (Macintosh) FX Programmer
2001
Thunderstrike: Operation Phoenix (PlayStation 2) Additional Front-End Programming
Lara Croft: Tomb Raider - Curse of the Sword (Game Boy Color) Programming
1999
Fighting Force 2 (PlayStation) Programming
1998
Ninja: Shadow of Darkness (PlayStation) Additional Programmers
1996
Machine Head (PlayStation) Game Design
1995
BC Racers (3DO) Game Design
1994
BC Racers (SEGA CD) Game Design
Premiere (Amiga CD32) Screenplay (Programmer)
Chuck Rock II: Son of Chuck (Amiga CD32) Main Programmer
Bubba 'N' Stix (Amiga CD32) Testing
Dragonstone (Amiga) Product Support
1993
Astérix and the Great Rescue (Genesis) Presentation Coding
Blastar (Amiga) Intro and End Sequence Coding
Wonder Dog (Amiga) Amiga Coding
Chuck Rock II: Son of Chuck (Amiga) Main Programmer
1992
Heimdall (DOS) Additional Coding
Wolfchild (Atari ST) Intro programming
Premiere (Amiga) Screenplay (Programmer)
Chuck Rock (SNES) Special Thanks to
1991
Heimdall (Amiga) Additional Coding
Teenage Mutant Ninja Turtles: Manhattan Missions (DOS) Sound Effects