Thexder
Description official descriptions
A platform shooter from Japan, Thexder offers many levels and diverse enemies that gradually increase in difficulty. You pilot a Battletech-style robot capable of switching from a mech into a jet at any time. Your weapon auto-aims, but uses up a fixed amount of rechargeable energy; if you run out of this energy, you'll have to wait a few seconds before you can fire again. Your mech also contains a shield that can be activated to protect you from harm, but this lasts for a few seconds and uses up some of your life energy.
Spellings
- テグザー - Japanese spelling
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Credits (PC-88 version)
14 People (7 developers, 7 thanks)
Game Design |
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Director |
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Art Director |
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Turbo |
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Thanks |
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Opening Music: Thexder |
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Ending Music: Moon Light Sonata |
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Presented by |
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Editor |
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Illust |
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Reviews
Critics
Average score: 59% (based on 14 ratings)
Players
Average score: 3.8 out of 5 (based on 71 ratings with 7 reviews)
Are you a Robotech fan? Then play this game!
The Good
This game had great graphics (for the time) on my Tandy and played great off the floppy (we had no hard drive). I was a pretty big Robotech fan back then (hey wait, I still am), so being able to control a transforming mech was awesome. The game was challenging (I never got past the 13th level), but consistently rewarding. There was hidden stuff all over the place.
The Bad
Why oh why didn't they include a save game feature? After a certain point, it was no longer worth my while to play for an hour just to keep dying at the same level.
The Bottom Line
If you've got the skills, Thexder is a brilliant game.
DOS · by austin quinn (1) · 2001
An Addictive Fighting Mech Platformer
The Good
Thexder was an absolutely awesome game when it was released in 1987. I would race home from school to jump on my Tandy and shoot a few aliens with my morphing mech. The whole goal of the game was to get through as many levels as possible until you met the mega-alien at the end.
The Bad
The graphics in the game looked absolutely awesome on the Tandy. Although it was only 16 colors, it somehow seemed to fit the game. However, when the game is run on today's computers, the high resolution of today's monitors force dithering and the graphics don't look quite as good as they once did.
The Bottom Line
Although the graphics aren't quite as pretty today, Thexder still stands the test of time. It's a fun game and still an absolute classic.
DOS · by Toadstool (54) · 2000
Hard. And that's all I have to say about that.
The Good
The graphics. Nicely done with the graphics cards available at the time.
The Bad
A lot. I don't know why, but I couldn't figure this game out.
First of all it's a platform game, and the PC has NEVER been good at creating decent platform games (The exception being some of the Apogee/Epic MegaGames titles). The graphics, although nice, were jerky in my opinion, and were much to be desired.
The controls were even more confusing. I still can't figure out why the game made it so difficult to shoot the robot directly in front of you, but it would hit the ones on the far side of the screen with NO problem at all.
The overall gameplay was extremely difficult. Difficult to the point where I would erease it from my hard drive and vowing on my stack of floppies, NEVER to install it again.
The Bottom Line
If you like painfully hard PC platform games, by all means this game is for you. For the casual gamer... there are better ones out there.
DOS · by Chris Martin (1155) · 2000
Trivia
Graphics
Like all Game Arts games republished by Sierra, Thexder uses 640x200 graphics in EGA to its advantage by simulating 64 colors via dithering.
Music
The title theme for the game was Beethoven's Moonlight Sonata.
Programming
Because this game used a tile-based playfield, it ran very smoothly, even on low-powered machines. Only the tiles that changed needed to be redrawn, resulting in scrolling that was quick, even for a 4.77MHz machine.
Tandy 1000
Thexder was one of the few games that really excelled on a Tandy 1000. The game ran at 320x200 16 colors. (the Tandy wasn't quite as flexible as an EGA) and in this video mode it seemed to look cleaner and more vibrant. Also the music sounded great on the TI sound chip in the Tandy.
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Contributors to this Entry
Game added by Trixter.
Sharp MZ-80B/2000/2500, PC-8000 added by Infernos. Sharp X1 added by Kabushi. MSX added by Martin Smith. PC-88, FM-7, PC-98 added by Terok Nor. NES, Apple II, Amiga, TRS-80 CoCo added by Servo. Apple IIgs, Macintosh added by Игги Друге.
Additional contributors: Alaka, Fred VT, Infernos.
Game added March 1, 1999. Last modified March 30, 2024.