NAM
Description official descriptions
The year is 1966, shortly after USA deployed its troops to participate in the Vietnam War. Alan "The Bear" Westmoreland, a Marine Corps sergeant, is sent behind the enemy lines. He is known for his high endurance, achieved by ingesting various stimulants. As long as these drugs keep him going, the Bear isn't afraid of danger, and is used by his superiors for missions with overwhelming odds. The raid turns into total warfare; with only a small team at his side, the Sergeant will have to do everything he is capable of in order to survive.
NAM is a military-themed first-person shooter that uses the Build engine. The protagonist has to fight his way through the jungle, with various weapons such as M16, M60, M79, LAW, and others. The missions range from urban gun battles to sneaking in the thick jungles and man-made tunnels under the ground. The battlefields are frequented by air strikes, anti-personnel mines (which the player can spot with a mine detector), fire fights, ambushes, snipers and tanks. Fellow soldiers will aid Alan in battle, though for the most part he'll have to depend on himself.
A multiplayer battle is included, featuring 19 multiplayer levels with different game modes like Gruntmatch, Capture-the-flag and Fireteam, where each player is allowed to select a soldier type and is sent on different missions.
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Credits (DOS version)
36 People (22 developers, 14 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 36% (based on 9 ratings)
Players
Average score: 2.5 out of 5 (based on 42 ratings with 7 reviews)
The Good
Well, there were a lot of weapons, 34 missions, some cool audio, tough scenarios and lots of action. Some of the locations look okay considering it uses the BUILD engine (Duke Nukem 3D) and that also means you can use the Duke3D editor if you want... You could also take control of vehicle-mounted machine guns and have fellow soldiers follow you. At some points it was also possible to call in airstrikes... cool! Also the multiplayer is pretty good.
The Bad
Pointless missions, dumb AI (For example, if you set a fellow grunt to shoot enemies, then leave his line of sight then return, he'll shoot at you!) The graphics are dry and colorless, so the jungle looks more like a mish-mash of green pixels and not like trees and plants. Looks almost exactly the same as Duke3D except in a jungle. The music is all MIDI format so it sounds pretty bad and you'll probably want to turn it off.
The Bottom Line
Well, if you see it in a discount bin for really cheap you might want to pick it up for it's multiplayer- which has the potential to be fun because of the weapons. Or, if you like your war games then you might want to try it- some of the shootouts are semi-intense and can be quite fun. However, the emphasis in that sentence is on "Some", not all. Don't expect a great action game here because, well, it isn't!
DOS · by Ben Fahy (92) · 2001
The Good
When I first got it, I had alot of fun, and thought it was the best, so to say, but that was three years ago.
The Bad
The graphics reek, after playing Duken Nukem, which still stands up today, I'm surprised at just how bad the graphics are in this game, besides that the enemy and friendly AI is stupid, the friendly soldiers just walk around untill they get shot, pathetic.
Also multi-player has never worked.
The Bottom Line
You walk from point A to point B, on the way shoot soldier pick up weapons, and do the basic things of a shooter, occaisionaly you have to do something interesting, like saving a POW, but not usually.
In effect boring.
(Though it was once exciting to me.)
DOS · by Wolfang (155) · 2002
The Good
I actually like nothing about this game. Only a madman would like this game.
The Bad
Everything, the gameplay is utterly dull, the graphics look insanely ugly, the sound effects are completely dull. The game feels like a very bad mod for the game Duke Nukem 3D, which is indirectly true, since before the game was released the game was a half-completed TC for Duke3D with the name Platoon, the irony is that the original TC was actually better. Which had fine hand-drawn graphics (replaced with the awful pre-rendered 3D sprites in the commercial game), and the TC actually had good fun levels (of course, for the commercial game, they made new horrible levels). How they managed to ruin everything in the commerical game is completely bizarre.
The Bottom Line
Run away if you see it... no, burn any copies you may see of it. The game's a sin. If you want a good Build (the Duke3D engine) game, try out Shadow Warrior or the fantastic Blood. Do not play this game. Never ever even look in the same direction.
The bizarre thing is that the game did actually spawn a sequel (WW2GI), how the authors got permission to do that is a big mystery, but the sequel is actually worse.
DOS · by Kate Jones (416) · 2001
Trivia
NAM (Napalm) started of as a Total Conversion for Duke Nukem 3D called as "Platoon TC". After releasing Platoon, the team started working on a sequel to it, in early 1998 the team was contacted by GT Interactive about if the team was interested working with them, so they started making NAM.
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Contributors to this Entry
Game added by Wolfang.
Windows, Linux, Macintosh added by lights out party.
Additional contributors: Dae, Duduzets.
Game added March 9, 2000. Last modified January 20, 2024.