Risk II
Description
The traditional game of Risk, redeveloped from scratch with improved graphics, improved AI, optional Same-Time mode, all the different options and variations, new territories (original map still available), and the new tournament mode, as you play the different games against various AI personalities. Multiplayer support LAN or MSN Zone.
Spellings
- 冒险2 - Simplified Chinese spelling
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Credits (Windows version)
28 People (26 developers, 2 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 78% (based on 27 ratings)
Players
Average score: 3.9 out of 5 (based on 25 ratings with 4 reviews)
The Good
Simultaneous attack by two or more armies is great, reduces vaste piles of units.
Should have been in Risk I, difficult with Generals I suppose.
Also two countries combining to defeat a third then fighting each other is good.
The Bad
Lack of maps. Risk I has World, Europe, America and Asia, this only has Asia.
NO SAVE OPTION!!!!!!
No Generals, no forts, no tactics!
Cruddy alliance system.
3D fighting, what a waste of time, we want strategy!
The Bottom Line
Minimal replay value. Can only win by chance of where your units start, and if you can grab a big continent before anyone else.
Windows · by David Ledgard (58) · 2005
Another example of game designers thinking they can make the game good with flashy graphics.
The Good
Well, the graphics are admittedly nice, and the map looks pretty good. Aside from that, there is so little in this game that distinguishes this from the older versions of risk (not "Risk 1" the prequel to this, but the Risk made by Virgin) that it hardly seems worth the bother. You could probably download a freeware version of risk and aside from the graphics, have it just as good.
The Bad
Ok, here we go. First of all, the combat seems to have devolved since the last game. Instead of the flanking, massed charges, tactics, forts, generals, famines, plagues, storms, prisoners of war, alliances, and revolts, this game has the boring old dice roll. Ho hum. Admittedly, there is a variant in the game called "same time risk", but this is so lackluster compared to the previous Risk one wonders why the creators even bothered to include it. When your turn begins (or ends) you will be assaulted by a wave of dialogue boxes telling you nothing you can't already see yourself i.e. it will tell you that player 2 has captured one of your territories despite the fact you just fought that battle. The "interactive battle sequences" really mean watching gigantic toy soldiers shoot at each other, hitting nothing. When you click the "roll" button, the dice will roll, and then a laser beam will shoot out of the dice, destroying the soldiers on both sides that lost the dice roll. Ohh, Ahh! Then, the dice rolls seem a bit slanted. Sometimes, the computer will defend or win against impossible odds. It's incredibly frustrating playing a game where the outcome of the battle hinges so little on your own actions.
The Bottom Line
I would avoid this. The game itself isn't terrible, but when you compare it to the previous one, it really doesn't have anything.
Windows · by James Kirk (150) · 2004
An overall good game--worth the money
The Good
What I liked about this game was mostly the SameTime risk rule. Many say this makes it an entirely new game. Well, no, it doesn't. It changes so much, yes, but it's still got a risk flavor too it. You can tell it's just a variant of the game. But it's a great idea. It's obviously the biggest change, and it's the best. I like the new world map as well, the territories they added and make the game more interesting at times, but you still get the old risk board feel, and the same strategies still kind of stick, in a way. The AI is good, I like it. It's worth it, and to me that is the entire point of putting the game on a computer, so that you can have AI's when there is not enough real players to play risk.---oh and one more thing I like about this game, they didn't try to improve the obviously flawed Ultimate Risk game, they made a new variant that is way better. Simple is always good.
The Bad
I was disappointed that there wasn't more map options, and that the variant ( though still very fun and worth it) didn't have more to it. I wish they had added something like terrain interference or something. Nothing nearly as complicated as Ultimate Risk of course, but something to add more flavor and more choices for the players.
The Bottom Line
It's not a huge improvement on the boardgame, but rather a translation from the table to the computer. It's fun, and adds a few things a boardgame can't do, but it's still the same old risk, and the graphics are quite nice.
Windows · by Jack Johnson (2) · 2004
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Contributors to this Entry
Game added by Kasey Chang.
Macintosh added by Zeppin.
Additional contributors: Rebound Boy, Unicorn Lynx.
Game added January 29, 2001. Last modified March 31, 2024.