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Chris Butcher

Moby ID: 51409

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Chris is an engineering lead at Bungie where he is responsible for technical vision and game engine research. This involves equal parts of architecture design, hardware wrangling, and wild-eyed ranting about the future convergence of CPUs, GPUs, 4G, HMDs, and the cloud. Currently he is working on Step 7 of Bungie's Master Plan.

In his nine years at Bungie Chris has witnessed its evolution from independent developer to a first-party studio within Microsoft Game Studios and now back to an independent developer. During this time he has helped lead Bungie's engineering team by developing artificial intelligence, graphics and networking technologies for the Oni and Halo series.

He holds a Master of Science in computer graphics from the University of Otago in New Zealand.

Credited on 17 games

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Destiny 2: The Witch Queen (2022, Windows) Engineering
Destiny 2: Shadowkeep (2019, PlayStation 4) Engineering
The Church in the Darkness (2019, Windows) Tremendous Thanks
Destiny 2 (2017, PlayStation 4) Engineering Director
Halo: The Master Chief Collection (2014, Xbox One) Engineering Leads
Destiny (2014, Xbox One) Engineering Directors
Alan Wake (2012, Windows) Special Thanks
Halo: Reach (2010, Xbox 360) Engineering
Alan Wake (2010, Xbox 360) For their contribution to the project
Halo 3: ODST (2009, Xbox 360) Additional Engineering
Marathon 2: Durandal (2007, Xbox 360) Bungie Studios Team
Halo 2 (2007, Windows) Engineering Leads
Halo 3 (2007, Xbox 360) Engineering Leads
Serious Sam II (2005, Xbox) Special Thanks
Halo 2: Multiplayer Map Pack (2005, Xbox) Engineering
Halo: Combat Evolved (2001, Xbox) Programmers
Oni (2001, Windows) Engineers

[ full credits ]

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