John Dean
Moby ID: 292272
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John Dean started by developing modifications for the Quake3 engine.
His first release was "Fritz Bot" - an A.I. mod that played the multiplayer portion of the game RTCW. This project was ported over to the sequel to RTCW - Wolf: Enemy Territory and became "Fritz Bot: ET".
This caught the attention of id software ( then working on Enemy Territory Quake Wars in partnership with Splash Damage Software ). John signed on with id late in the project, and began work on A.I. bots for ETQW. After the PC version of the game shipped, John assisted Nerve Software in the port of ETQW to the Xbox 360.
John is now working on an undisclosed project for id software.
Credited on 8 games
Displaying most recent · View all
Starfield (2023, Windows) | Gameplay Programming |
Quake II (2023, Windows) | Lead AI Programmer |
Quake (2021, Windows) | Bot Development |
Doom: VFR (2017, PlayStation 4) | Lead Programmer |
Wolfenstein II: The New Colossus (2017, Windows) | Special Thanks |
Quake: Champions (2017, Windows) | Lead SnapMap Programmer |
Doom (2016, Windows) | DOOM SnapMap Lead Programmer |
Enemy Territory: Quake Wars (2008, PlayStation 3) | Programming |
[ full credits ]
Frequent Collaborators
People- 8 games with Marty Stratton
- 8 games with Robert A. Duffy
- 7 games with Morgan Gibbons
- 7 games with Tanuja Mistry
- 7 games with Ho Joong Lee
- 7 games with James Czaplyski
- 7 games with Jason Leavey
- 7 games with Ronald Simpson
- 7 games with Joshua S. Smith
- 7 games with Gary Lythgoe
Companies
- 8 games with id Software, Inc.
- 7 games with Bethesda Softworks LLC
- 7 games with Valve Corporation
- 6 games with MachineGames Sweden AB
- 5 games with Epic Games Tools LLC
- 4 games with Bethesda Game Studios Dallas LLC
- 4 games with Microsoft Corporation
- 4 games with ZeniMax Germany GmbH
- 4 games with Synthesis Deutschland GmbH
- 4 games with Audiokinetic Inc.
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