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Daniel Nelson

Moby ID: 113816

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Daniel Nelson is part of the Neversoft Entertainment design and development team. He has worked for the company at least since 2003, when he was credited as a programmer on Tony Hawk's Underground.

Credited on 23 games

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Call of Duty: Modern Warfare III (2023, PlayStation 4) Engineering
Call of Duty: MWII - Modern Warfare II (2022, Xbox Series) Engineering
Call of Duty: Warzone (2020, Windows) Engineering
Call of Duty: Modern Warfare (2019, Windows) Engineering
Call of Duty: Infinite Warfare (2016, PlayStation 4) Infinity Ward
Call of Duty: Ghosts (2013, Windows) Designed and Developed by Infinity Ward, Neversoft and Raven Software
Guitar Hero: Warriors of Rock (2010, Xbox 360) Neversoft
Band Hero (2009, Wii) Neversoft
Guitar Hero 5 (2009, Wii) Neversoft
Guitar Hero: World Tour (2009, Windows) Designed & Developed by
Guitar Hero: Metallica (2009, Wii) Designed and developed by Neversoft
Guitar Hero: Aerosmith (2008, Xbox 360) Development Team
Guitar Hero III: Legends of Rock (2007, Xbox 360) Developed by Neversoft
Tony Hawk's Proving Ground (2007, PlayStation 3) Designed and Developed by
Tony Hawk's Proving Ground (2007, PlayStation 2) Additional Art, Design, Programming and Production support provided by NEVERSOFT ENTERTAINMENT
Tony Hawk's Project 8 (2006, Xbox 360) Development Team
Gun: Showdown (2006, PSP) Development Team
Gun (2005, PlayStation 2) Development Team
Tony Hawk's American Wasteland (Collector's Edition) (2005, PlayStation 2) Development Team
Tony Hawk's American Wasteland (2005, GameCube) Development Team

[ full credits ]

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