Scott Hansen
Moby ID: 432003
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Scott Hansen is currently a programmer with Next Level Games. Previously he worked on several Need for Speed racing games at Electronic Arts.
Credited on 15 games
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Dead Rising 4 (2016, Xbox One) | Special Thanks |
Don't Starve + Reign of Giants (2015, Windows Apps) | Klei |
Dead Rising 3: Apocalypse Edition (2014, Windows) | Lead Gameplay Software Engineers |
Dead Rising 3 (2013, Xbox One) | Lead Gameplay Software Engineers |
Luigi's Mansion: Dark Moon (2013, Nintendo 3DS) | Gameplay |
Tom Clancy's Ghost Recon (2010, Wii) | Programming |
Transformers: Cybertron Adventures (2010, Wii) | Additional Work |
Punch-Out!! (2009, Wii) | Programming |
Need for Speed: ProStreet (2007, PlayStation 2) | Front End |
skate. (2007, PlayStation 3) | Additional Programming |
Need for Speed: Carbon (Collector's Edition) (2006, Xbox 360) | Front End |
Need for Speed: Carbon (2006, Windows) | Front End |
Need for Speed: Most Wanted (Black Edition) (2005, PlayStation 2) | Programming |
Need for Speed: Most Wanted (2005, Windows) | Programming |
Need for Speed: Underground 2 (2004, Windows) | Additional Programming |
[ full credits ]
Frequent Collaborators
People- 10 games with Li Lao
- 9 games with Jude Godin
- 9 games with Carol Sung
- 8 games with Jesse Lyon
- 7 games with Hanno Lemke
- 7 games with Éric Turmel
- 7 games with Stéphane Alberola
- 7 games with Julian Yip
- 7 games with Jason Mullings
- 7 games with Jen Morgan
Companies
- 7 games with Electronic Arts, Inc.
- 6 games with Electronic Arts GmbH
- 4 games with Next Level Games, Inc.
- 4 games with EA Jawbreaker
- 3 games with Audiokinetic Inc.
- 3 games with On2 Technologies
- 3 games with TiVo Corporation
- 3 games with Electronic Arts Czech...
- 3 games with Electronic Arts Polska Sp. z o.o.
- 3 games with Lemon Sky Animation Sdn Bhd
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