Armor Alley

Moby ID: 101

DOS version

Absorbing game

The Good
This game had a strategy all its own. You build lines of tanks or infantry to blow up the opposing lines of tanks and infantry along a horizontal path. Along the way, there would be bunkers, which could be destroyed or occupied. On top of all that, you both had direct control of a helecopter, and could go deep to disrupt the line, or stay back and defend. The story used a time-travel narrative, so every time you destroyed an opponent base, you were moved to a new time and place during WWII.

The Bad
It was a bit monotonous doing the same thing again and again. Also, the graphics were a little too simple (an artifact of the cross platform art).

The Bottom Line
One of the early head to head games that had strategy and action.

by Tony Van (2797) on November 27, 1999

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