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Putt-Putt Joins the Parade

Moby ID: 1017

DOS version

The unassuming debut of a great company

The Good
Released all the way back in 1992, this is the first of many games made by Humongous Entertainment, and the first of the Junior Adventures. Though often referred to as edutainment games, it's debatable whether or not they can even be considered a part of this genre. Whereas most conventional edutainment games consist primarily of educational exercises with a child-friendly presentation, the Junior Adventures are full-fledged point-and-click adventure games that simply happen to be aimed primarily at children. These games exist first and foremost to entertain, with most of their educational value simply being a side-effect of their puzzles. Not that that's a bad thing. It really makes them stick out among their peers and gives them far more cross-generational appeal.

Mechanically, this game, much like its followups, has much in common with LucasArts adventure games (which is hardly surprising, considering the company was formed by LucasArts veterans), albeit with some alterations for increased child-friendliness. Such as the absence of verbs. Everything can be interacted with simply by either clicking on it or dragging an item onto it. The game is also fully voiced, which was still somewhat of a rarity at the time.

You can also see what would later become the core philosophy of most of the Junior Adventures take shape here. It's a fairly non-linear game in which you quickly gain access to most of its world. Early on, you are given an overview of the primary objectives you need to fulfill, which can then be tackled in any order, as their puzzle chains are largely independent of one another. In addition to gameplay-relevant interactables, there are also numerous so-called clickpoints which can play a variety of small animations. These mainly exist to entertain the youngest players, but I still find them interesting to observe even as an adult, as they help give these games more personality and serve as an excellent showcase of the company's creativity. This comes more into play in later games, though. The clickpoints here are less frequent and mostly just cute or mildly humorous, with most of the wackiness of the clickpoints in later games still absent. What does make them stick out a little however is that there are a few that temporarily change the game's music, something that Humongous would never experiment with again.

The Bad
You may have noticed that the section above revolves almost exclusively around the general formula of the Junior Adventures, rather than this game specifically. And the reason for that is that while this game may have established much of said formula, it doesn't execute it nearly as well as most of its successors. Though the game has some legitimate effort put into it, you can its developers were still in the process of finding their style and experimenting with what does and doesn't work, in addition to being held back by a low budget and the technical limitations of the time.

For starters, the graphics have aged very poorly. They look very crude and lacking in detail compared to the mostly hand-drawn graphics of later games. They do allow for Putt-Putt to move freely around individual screens (contrary to the hand-drawn games, where the player characters almost always stay in the same spot on each screen), but there are no puzzles that take advantage of this. All it does it make navigation needlessly slow, especially due to Putt-Putt's slow movement speed.

The music also leaves much to be desired. It has a poor sense of rhythm, often almost sounding more like a collection of sounds than actual music. And it doesn't have much personality either, instead simply conveying a generic lighthearted atmosphere. How exactly the music sounds depends on the version of the game. The DOS and Mac versions make use of a MIDI-style format, whereas the Windows version uses a digital recording of the same music. It's not a bad rendition, but it does suffer from heavy compression. The 3DO version has a less heavily compressed version of the same soundtrack, but it also removes various animations and performs poorly if you play it on actual hardware, so I'd advise staying away from it. Unless you don't know how to set up decent MIDI playback, I'd recommend going for the DOS or Mac version. The music is never going to sound good, though. There's only so much you can do with such mediocre compositions. Just don't go for the original floppy releases. They lack plenty of content that was later added to the CD releases.

I don't have much good to say about the voice acting either. Most of the voices sound weird in a bad way. I will give the developers some credit for hiring an actual boy to voice Putt-Putt rather than an adult woman, but he was clearly inexperienced at the time. He doesn't display much emotion and often doesn't pronounce some of his words very clearly.

The actual gameplay is also pretty lackluster. The Junior Adventures were never the lengthiest of their genre, but even by their standards, this game is quite short and insubstantial. The puzzles are all very simplistic affairs. Of course, the Putt-Putt games, being the Junior Adventures with the lowest target demographic, would never receive the world's most complex puzzles, but this game really takes the cake in this regard. Unlike later games, they don't change much on subsequent playthroughs either, so the game has little replay value.

NPC interactions are also very simplistic. For the most part, their dialogue is pretty bland and minimalistic, consisting only of what needs to be said in order for the NPCs to fulfill their intended function. Unlike later games, NPCs don't change their dialogue when you talk to them repeatedly either. Though there is one exception to this that I'll get to in a moment.

There are also a number of what could technically be considered minigames, though to call them such might be a bit generous. The lawn mowing minigame is really just a tedious chore that's neither entertaining nor educational in any way. It's just a really awkward attempt to stretch out the game's duration. The pachinko and picture-matching minigames are really just very simplistic toys. Finally, the joke-telling minigame does actually have a surprisingly large amount of dialogue. And it's pretty dynamic dialogue at that. The developers must have had plenty of extra space to fill when they added this minigame for the CD versions. But none of that matters all that much when the actual jokes themselves just aren't very funny.

The Bottom Line
While this game is of great historic significance for laying the foundation for what would later become a great series, the game itself doesn't really hold up in any way when compared to its successors. Play it only if you want to explore Humongous' roots.

by SomeRandomHEFan (164) on March 1, 2020

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