Freedom Fighters

aka: Freedom: Soldiers of Liberty, Freedom: The Battle for Liberty Island
Moby ID: 10560

Windows version

An excellent action and tactical squad shooter.

The Good
Freedom Fighters plays like a solid third-person shooter, with smooth and responsive controls. Squad control is both simple and effective. You only use three buttons to command your troops; attack, defend and regroup. The squad AI is good but it isn't perfect. Your troops use cover to advance and support each other but occasionally they can run into your line of fire or get lost trying to make their way back to you.

The levels are well designed. Each mission usually consists of several areas, each with their own number of objectives. There are usually multiple paths to take through each area. For example, in one level you must make your way to a nearby city block. You can choose take the road, however, Russian troops are dug in at the end of the road so you will use abandoned cars for cover or you can find an open window in a nearby building and make you way up to a position to snipe the enemy before you make you way back to street level.

The objectives are varied enough, making each mission a little different from the rest. You will find yourself having to capture a key building, then destroy a landing pad and rescue prisoners. There's even an assassination mission.

The Bad
The problem with Freedom Fighters is that there simply isn't enough of it. Even on the higher difficulty settings, the game won't take an experienced gamer more than 12 hours to complete. It must also be said that the game doesn't provide much closure at the end, simultaneously setting up for a sequel while not really leaving you with a tremendous feeling of accomplishment.

The Bottom Line
While the game could have been longer, Freedom Fighters is still just an outstanding action and tactical squad combat game. Anyone looking for thrilling action with refined control and a great premise need look no further than Freedom Fighters.

by Cyberzed (51) on October 13, 2003

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