Age of Sail II: Privateer's Bounty
"Privateer's Bounty: Age of Sail II" immerses players into the era of sailing, a time when shipbuilding hadn't quite reached it's pinnacle but the spirit of the age and the wonder of recent innovations in sailing technology inspired nautical heroes. The romantic world of sea adventures, political intrigue, piracy and massive ocean battles, ancient sea customs and a first glimpse into a future epoch - these are only fragments of the multi-faceted universe of "Privateer's Bounty".
The game expands upon the sailing tactical simulation concept, using Age of Sail II as its launching point for innovation. This solid foundation makes "Privateer's Bounty" the ideological successor of this remarkable game.
Player mission objectives vary from the total annihilation of the enemy to brutal fort assaults, from "capture the flagship" to fleeing from an enemy-seized bay. Experienced players will note changes to the fleet control system, battle conducting principles, networking and several other aspects of the game. These changes result in a deeper emergence into the game and, as a consequence, a popular alignment towards the sphere of tactical real-time games.
A dynamic, intuitive unit interface simplifies the control of large squadrons. New damage calculation algorithms have been specially optimized for the needs of a dynamic tactical game. This enables a realistic battle situation to be simulated with precision.
We've analyzed the suggestions of our sea-strategy game fans when designing the game interface. As a result, the new interface allows for individual adjustment of windows arrangements and numerous hot key customizations. Additional game adjustment options allow the player to tune the game for computers of any configuration.
The single-player game includes three large campaigns based on some of the historical events of the 19th century. While the campaigns are grounded in a historical context, the design emphasis is placed upon the unique spirit of each epoch. In one campaign, the player may set off in search of an expedition that has mysteriously disappeared in the northern sea. In another campaign, they may be seeking out the gold of the notorious pirate F. Dreik.
"Privateer's Bounty" features:
- Over 2000 ships and 11 nations
- 20+ battle unit types, including steamships, submarines, and an air balloon
- 3 military campaigns
- Over 20 single-scenario battles
- Advanced multiplayer mode, with up to 16 players via LAN or Internet with Game Spy Arcade service support
- Session-based network mode allowing new players to join in the action
- Customization options that include the use of your own name and flag in network games.
Source:
www.akella.com/priv (Official website)
The Privateer's Bounty game is a stand alone project, based on the Age of Sail II gaming universe gives player an opportunity to experience the unique atmosphere of the legendary age of " wooden ships and iron men". The player is set into romantic world of adventures and politic intrigues, massive battles and freelance bounty hunting foreboding the time of great changes. The Privateer's Bounty develops and greatly enriches the idea of tactical wargame style battles of the original Age of Sail II game giving the opportunity not only to participate in 'squadron vs. squadron' battles but also venture to convoy a merchant caravan, guard a stronghold, escape from the blockade and even more. Play 3 large custom-type campaigns or challenge other captains online.
Game features: * More than 20 units, including special like paddle-boat, sub-marine and balloon * 3 hypothetical multiending campaigns * Advanced multiplayer mode, with up to 16 players via LAN or Internet with Game Spy Arcade service support * Graphics and physics of the game powered by updated and improved STORM program kernel * Powerful but easy-to-use scenario and campaign editor
The Daily Telefrag: "Yes of course, we have got both forts and cities. Besides, some settlements will be very peculiar. We have got a mission on an island where settlers have built a fort with two crushed frigates that were set and mounted at the seashore. Accordingly, there would be cannons taken from both ships."
Source:
en.akella.com (Developer's website)
Embark on a Glorious
Voyage o Naval Combat and Grand Adventure!
During the 19th Century, the navies of the world vied for supremacy on the high seas. Mighty fleets would sail into battle under national colors, led by immortal heroes to engage in the beautiful yet deadly art of naval warfare. A single broadside salvo, or an early grappling and boarding would sometimes decide the fate of entire nations. During this age of wooden ships and iron men, a brave and disciplined crew was worth its weight in gold. Enemy flotilla lurked over every horizon, and swarms of pirates hunted the busy trade routes, stalking ships to pillage their cargo and send their sailors to Fiddlerβs Green.
It was leadership that decided the naval battles that changed the course of history. History books immortalize the exploits of great captains and admirals that often rewrote prevailing naval strategy with single battles, overcoming adversity and seemingly overwhelming odds.
(Captions)
Realistic ship grappling and land-based combat algorithms.
5 new units such as Air Balloon, Submarine and Steam Paddleboat
Includes all of the original Age of Sail II scenarios.
Source:
Inside Cover of Box - Windows (United States)
βTake the Helm of Historyβs Greatest Sailing
Vessels to Engage the Enemy. Bring Glory to Your. Nation and Etch Your Name Into Historyβ
Lead the wooden fleets of the worldβs most powerful nautical powers into battle in the new standard in naval combat simulation, Age of Sail II: Privateerβs Bounty. Never before has every aspect of nautical combat been so faithfully reproduced, from advanced sailing tactics, to the handling of your crews. Itβs time to for you to accept. your Letter of Marques, and immerse yourself into an epoch of adventure and intrigue, into the Age of Sail.
Fans of the first installment of Age of Sail II will be amazed with the improved graphics, new intuitive interface and a score of fantastic new features such as weather effects, new combat models and 5 new units - air balloon, submarine, steam paddle boat, fire ship and bomb vessel.
Advanced ship damage models - more realistic than ever!
Full Featured Scenario Editor lets you design your own campaigns and scenarios.
Full floating 3D cameras can be placed anywhere at any zoom level in seconds.
New dynamic non-linear campaigns.
Brand new Weather Effects.
Variable crew discipline levels.
Over 1200 historical warships are represented, beautifully rendered in meticulous detail. Brand new intuitive game interlace.
Multiplayer support for up to
16 players via LAN or over the Internet.
Source:
Back of Box - Windows (Germany)
"Π ΡΡΠ°ΡΠΈ ΠΠΎΡΠ΅ΠΉ" ΠΏΡΠ΅Π΄ΠΎΡΡΠ°Π²Π»ΡΡΡ ΡΠ½ΠΈΠΊΠ°Π»ΡΠ½ΡΡ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΠΏΠΎΠ³ΡΡΠ·ΠΈΡΡΡΡ Π² ΡΠΏΠΎΡ Ρ ΡΠ°ΡΡΠ²Π΅ΡΠ° ΠΏΠ°ΡΡΡΠ½ΠΎΠ³ΠΎ ΡΠ»ΠΎΡΠ°, ΠΊΠΎΠ³Π΄Π° ΡΡΠ°Π΄ΠΈΡΠΈΠΎΠ½Π½ΡΠ΅ ΠΏΡΠΈΠ½ΡΠΈΠΏΡ ΠΊΠΎΡΠ°Π±Π»Π΅ΡΡΡΠΎΠ΅Π½ΠΈΡ Π΅ΡΠ΅ Π½Π΅ Π±ΡΠ»ΠΈ Π΄ΠΎΠ²Π΅Π΄Π΅Π½Ρ Π΄ΠΎ ΡΠΎΠ²Π΅ΡΡΠ΅Π½ΡΡΠ²Π°, Π½ΠΎ Π²Π΅ΡΠ½ΡΡ Π½ΠΎΠ²ΠΎΠ³ΠΎ Π²ΡΠ΅ΠΌΠ΅Π½ΠΈ ΠΈ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΉ ΠΏΠΎΡΡΠΎΡΠ½Π½ΠΎ Π΄Π°Π²Π°Π»ΠΈ ΠΎ ΡΠ΅Π±Π΅ Π·Π½Π°ΡΡ. Π ΠΎΠΌΠ°Π½ΡΠΈΡΠ΅ΡΠΊΠΈΠΉ ΠΌΠΈΡ ΠΌΠΎΡΡΠΊΠΈΡ ΠΏΡΠΈΠΊΠ»ΡΡΠ΅Π½ΠΈΠΉ ΠΈ ΠΏΠΎΠ»ΠΈΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΠΈΠ½ΡΡΠΈΠ³ΠΈ, ΠΌΠ°ΡΡΠΈΠ²Π½ΡΠ΅ ΡΡΠ°ΠΆΠ΅Π½ΠΈΡ ΠΈ Π·Π°ΠΊΠ°Ρ ΠΏΠΈΡΠ°ΡΡΡΠ²Π°, Π΄ΡΠ΅Π²Π½ΠΈΠ΅ ΠΌΠΎΡΡΠΊΠΈΠ΅ ΡΡΠ°Π΄ΠΈΡΠΈΠΈ ΠΈ ΠΏΠ΅ΡΠ²ΡΠ΅ ΠΏΡΠΎΠ±Π»Π΅ΡΠΊΠΈ Π³ΡΡΠ΄ΡΡΠ΅ΠΉ ΡΠΏΠΎΡ ΠΈ "Π±ΠΎΠ»ΡΡΠΈΡ ΠΏΠ΅ΡΠ΅ΠΌΠ΅Π½" - Π²ΡΠ΅ ΡΡΠΎ Π»ΠΈΡΡ ΠΎΡΠ΄Π΅Π»ΡΠ½ΡΠ΅ ΡΡΠ°Π³ΠΌΠ΅Π½ΡΡ ΠΌΠ½ΠΎΠ³ΠΎΠ³ΡΠ°Π½Π½ΠΎΠΉ Π²ΡΠ΅Π»Π΅Π½Π½ΠΎΠΉ "Π ΡΡΠ°ΡΠ΅ΠΉ ΠΠΎΡΠ΅ΠΉ".
ΠΠ³ΡΠ° ΡΠ°Π·Π²ΠΈΠ²Π°Π΅Ρ ΠΈΠ΄Π΅Ρ ΡΠ°ΠΊΡΠΈΡΠ΅ΡΠΊΠΎΠ³ΠΎ ΡΠΈΠΌΡΠ»ΡΡΠΎΡΠ° Π±ΠΎΠ΅Π²ΠΎΠ³ΠΎ ΠΏΠ°ΡΡΡΠ½ΠΎΠ³ΠΎ ΡΠ»ΠΎΡΠ°, Π±Π΅ΡΡ Π·Π° ΠΎΡΠ½ΠΎΠ²Ρ ΡΡ Π΅ΠΌΡ Π²Π΅Π΄Π΅Π½ΠΈΡ Π±ΠΎΡ "ΠΠ΅ΠΊΠ° ΠΠ°ΡΡΡΠ½ΠΈΠΊΠΎΠ² II" ΠΈ, ΡΠ²Π»ΡΡΡΡ, ΡΠ°ΠΊΠΈΠΌ ΠΎΠ±ΡΠ°Π·ΠΎΠΌ, ΠΈΠ΄Π΅ΠΉΠ½ΡΠΌ ΠΏΡΠ΅Π΅ΠΌΠ½ΠΈΠΊΠΎΠΌ ΡΡΠΎΠΉ ΠΈΠ³ΡΡ. ΠΠ΄Π½Π°ΠΊΠΎ Π·Π°Π΄Π°ΡΠΈ, ΠΊΠΎΡΠΎΡΡΠ΅ ΡΡΠ°Π²ΡΡΡΡ ΠΏΠ΅ΡΠ΅Π΄ ΠΈΠ³ΡΠΎΠΊΠΎΠΌ Π½Π° ΡΡΠΎΡ ΡΠ°Π·, Π½Π΅ ΠΎΠ³ΡΠ°Π½ΠΈΡΠΈΠ²Π°ΡΡΡΡ ΡΠΎΠ»ΡΠΊΠΎ ΡΠ°Π·Π³ΡΠΎΠΌΠΎΠΌ Π²ΡΠ°ΠΆΠ΅ΡΠΊΠΎΠΉ ΡΡΠΊΠ°Π΄ΡΡ.
"Π ΡΡΠ°ΡΠΈ ΠΌΠΎΡΠ΅ΠΉ" - ΡΡΠΎ, Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ, ΠΎΠ΄Π½Π° ΠΈΠ· Π»ΡΡΡΠΈΡ ΠΌΠΎΡΡΠΊΠΈΡ ΡΡΡΠ°ΡΠ΅Π³ΠΈΠΉ Π½Π° ΡΠ΅Π³ΠΎΠ΄Π½ΡΡΠ½ΠΈΠΉ Π΄Π΅Π½Ρ.
ΠΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠΈ ΠΈΠ³ΡΡ
- ΠΠΎΠ»Π΅Π΅ 20 Π²ΠΈΠ΄ΠΎΠ² Π±ΠΎΠ΅Π²ΡΡ Π΅Π΄ΠΈΠ½ΠΈΡ, Π²ΠΊΠ»ΡΡΠ°Ρ ΠΏΠ°ΡΠΎΡ ΠΎΠ΄, ΠΏΠΎΠ΄Π²ΠΎΠ΄Π½ΡΡ Π»ΠΎΠ΄ΠΊΡ ΠΈ Π²ΠΎΠ·Π΄ΡΡΠ½ΡΠΉ ΡΠ°Ρ;
- 3 Π΄ΠΈΠ½Π°ΠΌΠΈΡΠ΅ΡΠΊΠΈ ΡΠ°Π·Π²ΠΈΠ²Π°ΡΡΠΈΡ ΡΡ Π²ΠΎΠ΅Π½Π½ΡΡ ΠΊΠ°ΠΌΠΏΠ°Π½ΠΈΠΈ;
- Π Π°ΡΡΠΈΡΠ΅Π½Π½ΡΠΉ ΡΠ΅ΡΠ΅Π²ΠΎΠΉ ΡΠ΅ΠΆΠΈΠΌ ΠΈ Π±ΠΎΠ»Π΅Π΅ 25 ΡΡΠ΅Π½Π°ΡΠΈΠ΅Π² Π΄Π»Ρ ΠΌΠ½ΠΎΠ³ΠΎΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»ΡΡΠΊΠΎΠΉ ΠΈΠ³ΡΡ;
- ΠΡΠ°ΡΠΈΡΠ΅ΡΠΊΠΎΠ΅ ΠΈ ΡΠΈΠ·ΠΈΡΠ΅ΡΠΊΠΎΠ΅ ΡΠ΄ΡΠΎ ΠΈΠ³ΡΡ - ΠΌΠΎΠ΄Π΅ΡΠ½ΠΈΠ·ΠΈΡΠΎΠ²Π°Π½Π½ΡΠΉ Π΄Π²ΠΈΠΆΠΎΠΊ STORM - ΠΏΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ ΠΌΠΎΠ΄Π΅Π»ΠΈΡΠΎΠ²Π°ΡΡ ΠΌΠ°ΡΡΡΠ°Π±Π½ΡΠ΅ Π±ΠΈΡΠ²Ρ ΠΏΠΎΠ»Π½ΠΎΡΡΡΡ Π² 3D;
- ΠΠΎΡΠ½ΡΠΉ ΡΠ΅Π΄Π°ΠΊΡΠΎΡ ΠΌΠΈΡΡΠΈΠΉ, ΠΏΠΎΠ·Π²ΠΎΠ»ΡΡΡΠΈΠΉ ΡΠΎΠ·Π΄Π°Π²Π°ΡΡ ΡΠΎΠ±ΡΡΠ²Π΅Π½Π½ΡΠ΅ ΠΊΠ°ΠΌΠΏΠ°Π½ΠΈΠΈ ΠΈ ΡΡΠ΅Π½Π°ΡΠΈΠΈ;
Source:
http://games.1c.ru/privateer/
Contributed by Patrick Bregger, Klaster_1.