Star Control 3
DOS version
This is what happens when games are designed by committee
The Good
Ummmm... the CD-ROM makes a lovely coaster.
The Bad
The plot was horrible. It was an awkward slapping-together of old Star Control 2 plot lines (much of the dialogue taken out of Starcon2 verbatim) and poorly thought out new ones. Most of the time you were simply waiting to be fed instructions from the hint sytem. (It's a sure sign that a game is bad if it needs an integrated hint system).
The combat was poorly-balanced. Unlike the old Star Control 2 melee, which I still play on occasion, the ships tended to be horribly lopsided, hard to distinguish from each other and boring to fly.
The music is terrible, especially when compared with its predecessor (why they went back to MIDI music from MOD is beyond me). While some of the voice talent is quite good, this is neutralized by the fact that the dialogue is quite horrible.
The Bottom Line
"An eloquent argument for why Accolade should stick to sports games"
by Jonathan Daggar (4) on November 8, 1999