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Exile

aka: Exile: Toki no Hazama e, XZR II
Moby ID: 15027

TurboGrafx CD version

'Religion is hashish for mutated Crusaders', says the Greek rabbi Krishna

The Good
Once upon a time, there was a weird game called XZR. It was set (mostly) in the 12th century, focusing on the Middle East, and presented a convoluted account of political events with a controversial view of world religions. Shia Muslim assassin as a protagonist, evil supernatural deities, inexplicable time-traveling, meddling with the Cold War, and general Japanese chaos ensued in almost every chapter of that bizarre adventure. Suffice to say that if you enjoyed all that, its sequel Exile delivers a nearly identical experience, only somewhat more polished, without aggravating semi-dead ends, and (in case of the TurboGrafx CD version) with voiced cutscenes.

Like in the first game, you take control of the improbably anime-esque Syrian killer with a cigarette dangled between his lips. Once again, you'll go around the known world like a merry whirlwind, shifting between Jerusalem, Ayodhya, Croton, and other interesting places, enjoying the views and hacking at historical figures and mythological creatures on the way. Once again, organized religion is what makes our world so bad (the Japanese just love finding simple solutions to complicated problems, don't they?), and hatred between human brothers can only be stopped by timing platform jumps and slashing mythological creatures. Realistic depiction of the Earth as it was in the 12th century? Very, very far from it. A moderately fun romp through imaginative locales accompanied by unconventional plot themes? Absolutely!

Gameplay-wise, Exile is a rare representative of a platformer RPG. If you click here you will see just how exactly rare it is. Exile deserves credit for simply being what it is. You will jump, duck, and generally try to outmaneuver pesky respawning enemies. You will try to find a safe spot to avoid ranged boss attacks, and calculate a good angle to launch your deadly flame magic. You will also patiently level up, rejoicing at the sight of your HP increasing just because you have slain 41 giant beetles and not just 40.

The game is fast-paced, and keeps changing locations all the time. While this does disrupt somewhat the coherence of the narrative and stylistic unity, it's very refreshing to explore Cambodian temples with elephant-headed enemies a short while after battling floating hooded druid spellcasters in ornate churches.

If you want to play the game in English, this is the only suitable version, since the Genesis translation was butchered beyond recognition. The TurboGrafx CD release corrupts most historical and geographical names, but at least they can be easily associated with their real-world prototypes. Working Designs also did a good job at tweaking the game's difficulty to the point of making some boss battles a tiny bit more challenging. Yes, the rumors of "dumbing down" the US release are completely contrary to the truth.

The Bad
With all this in mind, don't expect Exile to be an action RPG masterpiece or even an involving piece of video game storytelling. Like many hybrids, the game is unsure of itself, not quite knowing what exactly it wants to be. RPG aspects, for example, are woefully underdeveloped, with very modest customization options, a few strange decisions (why can't you find weapons and armor in dungeons?) and a rough linearity that forces you to go through the game in one single pre-determined fashion. Geographical areas are way too small and are constantly switched on a whim just when you begin to enjoy exploring them. Once you are teleported to another area there is no way back; suddenly finding yourself in India seconds after having defeated a druid leader in France can be jarring. The actual platforming sections are monotonous mazes with barely anything interesting to discover.

Platforming itself feels stiff and unrewarding, and turns into a plain nuisance once you begin to realize how easy the game actually is. The first dungeon is, in fact, the most challenging one. Since leveling up is so simple, you'll be overpowered very quickly and way beyond your needs. Even in the buffed-up US version regular enemies basically surrender voluntarily; they can rarely get a hit in before they are annihilated with a single strike. The game also has a very low level cap you will in all probability reach before the final dungeon.

Even though the story is very ambitious, it suffers from typically Japanese annoying generalizations concerning any other cultures but their own. Crusaders are evil to the core, assassins are turned into some sort of noble world-saving heroes, and of course it's all the the fault of organized religions (Christianity, to be exact; the guys at Renovation seem to have no trouble with Islamic fanaticism). Anachronisms are so abundant and overall adequacy of the historical material so low that it's not even fun to point that out. The different cultures are depicted without any care; they aren't even stereotypical enough to feel diverse. No matter whether you chat with a Hindu prince or visit old Greek philosophers, you feel you are in a Japanese anime game.

The Bottom Line
Exile lives and dies with its exotic scenario, which makes it less dull than a lot of other games. But that's pretty much it: stripped of its extravagant pseudo-historical nonsense, it's just a weak platformer married to an equally weak RPG system.

by Unicorn Lynx (181775) on July 10, 2014

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